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Updated Delphi code to read/write DeleD 2.x XML files?

 
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paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Tue May 12, 2009 5:57 am    Post subject: Updated Delphi code to read/write DeleD 2.x XML files? Reply with quote

Hi all,
I was wondering if anyone here has got updated DeleD XML reader/writer code (Delphi) that now includes the newest features of DeleD 2.x?

This is obviously animation, skeletons, primitive joints info (I don't think I missed any?).

If they have, would they be willing to share?

I would try and update/rewrite the reader/writer code that I have, but I thought I'd ask before possibly re-inventing the wheel Wink

cheers,
Paul
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Tue May 12, 2009 7:20 am    Post subject: Reply with quote

Well, It shouldn't be that hard. Smile

You are probably referring to the DeleD loader sample created by Mr. Fletcher. Before starting with my plugin, I looked at it for a while and eventually replaced it with a piece of code that fitted my needs (and didn't read data I don't use).

Just use LibXMLParser.pas. Check out Mr. Fletchers code to see how it works. It's actually quite easy. Razz
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paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Tue May 12, 2009 11:13 am    Post subject: Reply with quote

chronozphere wrote:
Well, It shouldn't be that hard. Smile

You are probably referring to the DeleD loader sample created by Mr. Fletcher. Before starting with my plugin, I looked at it for a while and eventually replaced it with a piece of code that fitted my needs (and didn't read data I don't use).

Just use LibXMLParser.pas. Check out Mr. Fletchers code to see how it works. It's actually quite easy. Razz


I use that, and have had a look...I was just feeling 'lazy' Very Happy

I will rewrite it to more my liking same as you I think Smile
cheers,
Paul
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