View previous topic :: View next topic |
Author |
Message |
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Mon Dec 17, 2007 8:01 pm Post subject: |
|
|
andy_mc wrote: |
Good thing to do once you're done with this, is grab random vertices inside the cave and pull them around a little, just to give the rocks abit of randomness, also I made a flat surface for the floor and that made it look a little better too.
Other things would be to add some rock pools, as well as a few holes in the roof for light shafts to add realism. |
Using the Vertex Magnet tool here might prove useful. |
|
Back to top |
|
|
Lars Junered DeleD PRO user
Joined: 16 Sep 2006 Posts: 21
|
Posted: Thu Jan 22, 2009 2:04 pm Post subject: One question? |
|
|
Hello!
This is a really good Tutorial!
My dungeon is a river with still water.
I'm testing to do a easy water mesh (maybe this not works).
I wonder how I could show texture on both side of the top faces who is a plain surface.
Is it possibly to show different texture on one surface?
Or are there any other (easy) solition to do water.
I planned to set a special diffuse parameter in the water to simulate the sight under water when the eyes are under waterline.
Thanks for your answer! _________________ Fingal |
|
Back to top |
|
|
Lars Junered DeleD PRO user
Joined: 16 Sep 2006 Posts: 21
|
Posted: Thu Jan 22, 2009 6:36 pm Post subject: It works and is enough beatiful! |
|
|
I realize my stupid question.
It's easiest to extrude and texture lightblue the surface under the top surface (after face). And paint with cloudy water on the top surface!
Maybe transparency now would be nice but this is another question.
Fog with pixels is also enough and looks nice.
Now it's fishing time (or doing some fishmeshes)!!! _________________ Fingal |
|
Back to top |
|
|
ash DeleD PRO user
Joined: 01 Sep 2006 Posts: 35 Location: amerika
|
Posted: Tue Feb 24, 2009 6:02 pm Post subject: |
|
|
This tutorial opened doors for me. It is the fastes way I have seen for making basic levels. I have thousands of dungeons I have made over the last 25 years roleplaying, and this allows for quick recreation from graph paper to 3D.
My wife has played a campaign with me for 6 or 7 years now, and I showed her this workflow and she loved it. Even for when we are just gaming, I can quickly make simple dungeon maps like this and put them on screen for her to see where monsters and NPCs are in relation to her character.
I see so much of level design in games maing more sense after seeing this. Using this tutorial was influential in my decision to upgrade to Pro.
Thank you very much. _________________ quid quid latine dictum sit
DeleD PRO User |
|
Back to top |
|
|
userboo Member
Joined: 11 Aug 2008 Posts: 15
|
Posted: Sat May 23, 2009 12:43 am Post subject: |
|
|
ash wrote: |
This tutorial opened doors for me. It is the fastes way I have seen for making basic levels. I have thousands of dungeons I have made over the last 25 years roleplaying, and this allows for quick recreation from graph paper to 3D.
My wife has played a campaign with me for 6 or 7 years now, and I showed her this workflow and she loved it. Even for when we are just gaming, I can quickly make simple dungeon maps like this and put them on screen for her to see where monsters and NPCs are in relation to her character.
I see so much of level design in games maing more sense after seeing this. Using this tutorial was influential in my decision to upgrade to Pro.
Thank you very much. |
Makes me wonder when I can manage to cough up 199$ for 3d gamestudio how easy it would be to place levels into that system. |
|
Back to top |
|
|
crystalunicornmagic Member
Joined: 15 Apr 2011 Posts: 21
|
Posted: Tue May 10, 2011 6:43 pm Post subject: |
|
|
Love it. |
|
Back to top |
|
|
|