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Is this normal? High cpu usage

 
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adr
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Joined: 23 Jul 2005
Posts: 165

PostPosted: Fri Jun 12, 2009 9:07 am    Post subject: Is this normal? High cpu usage Reply with quote

I dont remember deled ever taking any cpu when it just sits there (I know it did when you moved around in the scene) but never just idle. Its taking half of my cpu power or one core to its maxs (c2d dual core e8400).

I was searching for ways to see how to increase the disk speed to get deled to load my scene faster when I notice in the task msg that it was taking that much when I wasn't doing anything in the scene.
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Jeroen
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Joined: 07 Aug 2004
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Location: The Netherlands

PostPosted: Fri Jun 12, 2009 10:47 am    Post subject: Reply with quote

That's weird. I don't experience that kind of behaviour. Is this always happening on your comp? Do you perhaps have any raytracing running?
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nu
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Joined: 23 May 2009
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Location: Thailand

PostPosted: Fri Jun 12, 2009 4:06 pm    Post subject: Reply with quote

or reinstall program agian.

or checking for some virus.
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adr
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Joined: 23 Jul 2005
Posts: 165

PostPosted: Sat Jun 13, 2009 1:36 pm    Post subject: Reply with quote

I know its not a virus unless the virus was made to run under deled (witch I really dont see happening) Even then my anti-virus program would see it.

Yes it does, even when the scene doesnt have anything in it. No I dont have any raytracing running.

I'm not sure why it be like this... maybe i'll try a reinstall.
system spec.
Windows XP
e8400 cpu
8800 GS gpu
3GB DDR2 ram

***edit/update***
kk, I just reinstalled it and find now that it doesnt take as much cpu but still does take some from 10-25% with a random jump up to 50%.
The scene is empty and just sitting there (i'm not moving it around or anything). When I load my map and dont move the camera, it seems to stay study at 40-50% with a random jump up to 60-70%. The map/scene is perty big, so I could see it jumping that much from base cpu of the empty base cpu. The scene is the one I been posting around.
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sat Jun 13, 2009 6:38 pm    Post subject: Reply with quote

Have you updated your video-drivers? Poor drivers might use too many resources like CPU-cycles. Did you try to minimize a few viewports? If that affects the CPU significantly, it might have to do with rendering.
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adr
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Joined: 23 Jul 2005
Posts: 165

PostPosted: Sat Jun 13, 2009 7:25 pm    Post subject: Reply with quote

Drivers are up todate, I just tried to minimize the viewports and it seems to have given back the cpu cycles.

So it has to do with the rendering then? So is that deled or the client problem?
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Green Ninja
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Joined: 10 Jun 2009
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Location: Ireland - The greatest green ninja island ever.

PostPosted: Mon Jun 15, 2009 11:33 pm    Post subject: Reply with quote

Do you use a Radeon GPU? Their drivers aren't always the best
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adr
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Joined: 23 Jul 2005
Posts: 165

PostPosted: Tue Jun 16, 2009 5:23 am    Post subject: Reply with quote

Green Ninja wrote:
Do you use a Radeon GPU? Their drivers aren't always the best


A 8800 GS is a nvidia card.
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Tue Jun 16, 2009 9:21 am    Post subject: Reply with quote

Do you happen to know if pre 2.0 releases had the same behaviour? If they didn't, it could be the raytracing thread is to blame. Have you played around with the raytracer?

- if so, is it still rendering stuff? Can you see if cleaning out the queue helps?
- if not, it could be the 'sleep' mode is not working properly on your setup.

Of course, this is really not the intented behaviour of the raytracer, but as a 2.0 addition it's rather suspect.
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adr
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Joined: 23 Jul 2005
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PostPosted: Tue Jun 16, 2009 4:25 pm    Post subject: Reply with quote

I didn't look to see if 2.0 did or not. But I did notice the loading was alot higher for 2.0 then the past versions. Yes I have played around the with the raytracer befor.

-No its not rendering stuff, I had clean the queue out after I was done using it. + I had reinstalled 2.1 to see if that helps and find it did some but not by alot.
-Not sure-

Not sure if its the raytracer, unless you have some sorta loop thats refreashing everything behind the scenes that could cause it. If that was true that could be from the raytracer to animations to even the scene tab.
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