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Improving the GUI for 2.x
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed May 27, 2009 9:08 pm    Post subject: Re: Improving the GUI for 2.x Reply with quote

harper wrote:
I am not sure, this was been discussed elsewhere, but:
It would be helpful if a ("This is an SYMMETRIC") object, where you could choose an sym-axis, you only edit one vertex, edge or polygon, and the result is seen and done immediately "on the other side". Many things are symmetrical, and need (after [unlocking sym..]) only a few corrections to finish. This would be VERY helpful.


I believe this has been requested multiple times now. I think it's time to put it on our todo list.
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Fri May 29, 2009 1:58 pm    Post subject: Re: Improving the GUI for 2.x Reply with quote

Jeroen said: I think it's time to put it on our todo list.

Harper says: Jippie ! Very Happy
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Dragonsbrethren
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Joined: 12 Apr 2009
Posts: 21

PostPosted: Tue Jun 16, 2009 3:02 pm    Post subject: Reply with quote

I think the GUI is great, and I like how every tool is very easy to find, and not hidden in submenus like some other programs I've used in the past. I do think it would be a good idea to hide tools that can't be used by the current mode, but make this a user setting rather than forcing it on people who may not want it. Additionally, I think there should be a more visible way to access the material editor, that tiny toolbar button is pretty easy to miss. Lastly, scaling a material could be a bit more user friendly, I don't really understand why the numbers are backwards (50 is twice the size of 100). I think being able to set a percentage to scale to would be nice, and maybe Fit U, Fit V, Fit Both options so that the materials can easily be scaled.
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