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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Jan 24, 2005 10:30 pm Post subject: |
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Chris wrote: |
tgraupmann wrote: |
This is bad. But I actually took two weeks paid vacation to work on my project around the holidays. Ok, we did a little shopping, but not much! |
Whats bad? My Grammer? The fact I'm actually doing schoolwork? Or I get too many holiday? Well hopefuly things will die down a school within the next few weeks and I can get back to my normal work load. |
I think he actually meant it's bad HE took two weeks paid vacation.
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How did you go about your advertising? I've got this annoying habit of posting in forums and with each post I gain about 20 or so hits per day. |
We practically do the same. We send some messages to flipcode and gamedev every now and then and post on their forums + a few others. That's it though, we have yet to think about a good advertisement strategy. Got any ideas? |
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Guest
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Posted: Tue Jan 25, 2005 12:00 am Post subject: |
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Chris wrote: |
tgraupmann wrote: |
This is bad. But I actually took two weeks paid vacation to work on my project around the holidays. Ok, we did a little shopping, but not much! |
Whats bad? My Grammer? The fact I'm actually doing schoolwork? Or I get too many holiday? Well hopefuly things will die down a school within the next few weeks and I can get back to my normal work load. |
I meant, me taking time off work to work on a project might be bad. |
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tgraupmann Member
Joined: 23 Jan 2005 Posts: 11 Location: Washington, USA
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Posted: Tue Jan 25, 2005 2:15 am Post subject: |
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Jeroen wrote: |
We practically do the same. We send some messages to flipcode and gamedev every now and then and post on their forums + a few others. That's it though, we have yet to think about a good advertisement strategy. Got any ideas? |
We'll I work in global advertising, but I doubt they'd let me post my ad all over the Internet.
One thing we can do is create a banner ad campaign 468x60 GIF/JPG and float them across all the 3d modeling sites.
We could make it an XML feed, that alternates between each tool. Advertise the feed on forums like Flipcode, Gamedev, CGTalk in the banner locations. It could potentially minimize costs to group the ads together as a 3rd party feed. |
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tgraupmann Member
Joined: 23 Jan 2005 Posts: 11 Location: Washington, USA
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Posted: Wed Jan 26, 2005 6:01 am Post subject: |
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Just thinking... Doesn't it take twice the development time to create both a PRO and a lite version? |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Jan 26, 2005 8:09 am Post subject: |
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No, welcome to the wonderful world of compile time conditional defines. As long as you keep the Lite version a subset of the Pro version that is a very clean and managable way of doing things.
Ofcourse it is a lot more work than just a single version, but I think the multiplier amounts to something like 1.2, not 2 *lol*. |
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tgraupmann Member
Joined: 23 Jan 2005 Posts: 11 Location: Washington, USA
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Posted: Thu Jan 27, 2005 8:08 pm Post subject: |
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Build Update 1.23:
- Added network delta support using Actions for TagcModel
- Added network delta support using Actions for TagcMeshNode
- Enhanced network performance 100x
- Tested performance from 10 miles away. Seems to be almost instantaneous.
- Tested performance from Monroe,WA to Alton, Hampshire. Seems to only lag by a second or two.
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Jan 28, 2005 8:04 am Post subject: |
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*lol* at groovy image. Cool |
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Guest
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Posted: Fri Jan 28, 2005 4:08 pm Post subject: |
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Paul-Jan wrote: |
*lol* at groovy image. Cool |
Good old mapquest.com plus mapquest.uk. |
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tgraupmann Member
Joined: 23 Jan 2005 Posts: 11 Location: Washington, USA
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Posted: Sun Feb 20, 2005 3:42 am Post subject: * New Release version 1.29 * |
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* New Release version 1.29 * http://sourceforge.net/project/showfiles.php?group_id=101941&package_id=139445&release_id=306774
The most notable changes are:
* Major performance updates
* All aspects of the model are now collaborative (vertexes, colors and textures) -- Any change you do, you'll friends will see
* You can now import textures from a file into the scene (supports BMP,JPG,PNG)
* The server is now running on Linux with Apache/Mod Mono/XSP which was changed from originally using Windows/IIS
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manleystanley Member
Joined: 12 Apr 2005 Posts: 53
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Posted: Tue Apr 26, 2005 4:54 pm Post subject: |
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Well this was a nice read while waiting for glue to dry; to mad to work on anything. I have a temper, and I don't mean a bit of one. So i am gluing my game controler back together.
I have the opposite problem as most of you, plenty of computer time and no job; I'm a seasonal employ of MO agra bussnes, they're late calling me back to work this year. And no idea how to do any programing.
Actually I'm very envious of you all, My computer training is very old, and fairly well usless today. At one time I was fluent in GWBasic . Latin as comp languges go. I also preffer texturing over modeling. Doesn't matter how good the model is if the textures are crap. In fact good textures can make a bad model look good .
And as far as programing games, I understand enough about it to know I don't want to try it, it's way beyond me. I could write a good game, but there is no way I could program it.
So what I am saying is you all do some great stuff, please keep it up. _________________ What forest? All I see are trees. |
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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Tue Apr 26, 2005 6:03 pm Post subject: |
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Well, first of all, I'd recommend not to destroy anything, because destroying is easy and constructing and repairing is usually harder.
Second, if you want to give programming a try again, I (and this is a very personal view) would recommend Blitz3D, if you are a Basic kind of guy. It makes it easy to create a model and walk through it (http://www.blitzbasic.com/). There is also a demo to download. |
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manleystanley Member
Joined: 12 Apr 2005 Posts: 53
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Posted: Tue Apr 26, 2005 11:46 pm Post subject: |
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So far my field stress testing of game pads has shown the PS2 dualshock as an outstandingly rugged controler.
Like I said, i'll leave the game programing up to thoughs that know how to do it. Although it would be nice to have some way to preview the tracks without starting the game. I'm working with GP500 a motorcycle racing game; and even though it's five years old people still say it's the best. I'm just retextureing the tracks right now, and have skinned a bike. But it has all been simple texture swaping. I was working on a 65' Ducati when Meta died on me, and it is now lost in Meta land. Metaseqouia will only save as mqo and nothing will convert it.
What I would realy like to do as far as games go, is write them. I have 5 outlined; as far as interface, game controles, game play, ect. I think my best would be the racing game. there are a few nice online racing games but they have problems. And no insentives. Second would be the western RPG.
I've said this repeatedly scence I have been on line but "I have been playing video games as long as there have been video games". I probebly have consoles that are older then some of the people reading this thead. _________________ What forest? All I see are trees. |
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