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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Tue Aug 11, 2009 11:02 am Post subject: |
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trucker2000 wrote: |
Actually, there's a thread here where I talked/asked questions about making a rotational animation. I was having problems becouse I added a keyframe in the middle. From that keyframe, the waterwheel would spin backwards. I used, (I believe it was) Jeroens advice to get it to work.
Edit: It wasn't as difficult to find as I thought it would be. |
Hi Michael,
Ok, I've read the thread
I'm guessing that ms3d doesn't like the fact that 360 degrees was used for the final keyframe.
Perhaps if you used 359 degrees?
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Wed Aug 12, 2009 1:57 am Post subject: |
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paul_nicholls wrote: |
trucker2000 wrote: |
Actually, there's a thread here where I talked/asked questions about making a rotational animation. I was having problems becouse I added a keyframe in the middle. From that keyframe, the waterwheel would spin backwards. I used, (I believe it was) Jeroens advice to get it to work.
Edit: It wasn't as difficult to find as I thought it would be. |
Hi Michael,
Ok, I've read the thread
I'm guessing that ms3d doesn't like the fact that 360 degrees was used for the final keyframe.
Perhaps if you used 359 degrees?
cheers,
Paul |
It took me forever to get the animation I got. If I change it, I'll get a skip in the animation while it is playing.
I'm still hoping for animations to get into the collada exorter. then I can skip milkshape altogether. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Wed Aug 12, 2009 5:46 am Post subject: |
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I had bit of a fiddle with trying to get the wheel to animate correctly, and just couldn't get it right
I either had it change direction in the middle of the animation (like you), or it had a large pause at the end...ggggrrrr
I even tried my simple ms3d file viewer/editor program I have made on the exported waterwheel file to edit the 5 keyframes I tried on the scene to nice 0, -90, -180, -270, and -360 degrees...
This worked, except I got the aformentioned large pause at the end of the animation before it looped - bugger
This might have been because perhaps I have gotten the FPS, number of frames, and animation times miss-matched now (just a guess).
if you are interested in my ms3d viewer/editor program, you can get it here:
http://fpc4gp2x.eonclash.com/downloads/ms3d_file_editor.zip
You can view most parts of a ms3d file, and you can edit (not add/delete though) parts like keyframe time & rot/pos, material names and filenames, joint names, positions, rotations.
I find it handy if I have an ms3d file that has an incorrect material filename in it - I can just open it up, edit the filename and save it again...and bingo, it views or imports fine after that
Just click on ms3d entities in the tree view to edit them (if applicable).
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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