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Animation Support in Collada Export -->Request

 
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Thu Jul 02, 2009 2:59 am    Post subject: Animation Support in Collada Export -->Request Reply with quote

I would love to show off Deled's new animations in torque 3D. If you get the time, and would add animation to collada......I can do this. Smile
Tis my request.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Fri Aug 14, 2009 11:24 pm    Post subject: Reply with quote

Miss me? Wink
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Aug 15, 2009 7:38 am    Post subject: Reply with quote

Ah, yes, indeed, sorry about that. Embarassed

Collada support: i'm sure PJ has something to say about that as he would be the one implementing animation support into the plugin. But he's rather busy with daily work activities atm so i'm not sure if he can answer anytime soon, or start the implementation itself for that matter.

We'll discuss this internally a.s.a.p and let you know the results. For the moment, I think your best bet would be to use the Milkshape exporter by Paul Nicholls. Export to Milkshape and use any of the Milkshape exporter plugins to get things to Collada (if possible, that is).
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sat Aug 15, 2009 12:25 pm    Post subject: Reply with quote

That's my current workflow, eccept deled animations can't be exported. If I need something animated, I make it in deled, export to obj, import into milkshape, animate, export to dts. If DeleD' collada exporter exports the animations, my workflow would be: Make/Animate in Deled, export to collada, import into torque. Smile Twould make the process direct and would cut out the "middle man".
I'm in no hurry. Normally PJ or you make a note in a thread that you've seen it. I know you both are quite busy with your day jobs right now, so it's no big deal. When you get to it, you get to it. Smile
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Mossie
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Joined: 29 Mar 2009
Posts: 6

PostPosted: Wed Feb 10, 2010 12:00 pm    Post subject: Reply with quote

I'd like to bump up the priority on full Collada export, including animation.

Having to export, then inport, move, mix up, and re export is too long a work flow.

I'd liek to model, animated then export on Collada, which will then go straight into the game we are working on.

Can this be pushed up the priority list? Please.
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Mossie
Member


Joined: 29 Mar 2009
Posts: 6

PostPosted: Mon Feb 15, 2010 7:32 pm    Post subject: Reply with quote

The Collada Exporter 2.01 plugin- does it support full animation as well as mesh ?

I'm not seeing any notes or indication of limits for this plugin.

Can anyone advise the position of this plugin please?
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Feb 16, 2010 7:39 am    Post subject: Reply with quote

The collada plugin does currently not support animation.

It will be open sourced somewhere over the next couple of days, so anyone willing to invest the time can add support.
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