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DeleD 2.1 Released!

 
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Jun 06, 2009 2:13 pm    Post subject: DeleD 2.1 Released! Reply with quote

DeleD 2.1 Released!

Here we are again with yet another release of DeleD 3D Editor. Check the release notes to see what's happening! Smile

New functionality
- Using SHIFT+arrowkeys on the Skeleton Animation Editor allows you to move keyframes easily.
- Inserting frames in an animation (deletion was already possible).
- Split joints: select two joints with a parent/child relation and create a new joint between those two joints with one click.
- Flip joints: you can flip the parent/child relation between the basejoint of a skeleton and one of its childjoints. This allows you to set any joint as the basejoint after you created the skeleton.

Changed functionality
- The dock windows on the left & right of the main screen now make the docked windows (like, Create/Edit, Materials, Raytracing, Scene/Object inspectors) available by a single click. You don't have to to scroll to the correct window by clicking on the left/right arrows anymore.
- Bones of skeletons are now rendered as cones instead of cylinders. This shows the parent/child relationship between joints clearly.
- The Texture Browser in the Material Editor now shows the available texture folders on a single line again.

Fixed Issues
- Raytracer no longer gets stuck rendering scenes with multiple polygons in the exact same position.
- Fixed some rounding error issues in the raytracer, causing the rendering queue to lock up at 0% of rendering an image.
- Raytracer no longer renders hidden primitives.
- Move/Scale/Rotate UV coordinates tools now work again when pressing the OK button in their Properties windows.
- Several Undo issues that were related to pressing CTRL-Z while dragging the mouse in a view + when creating a polyline.
- Several issues concerning the UV view. E.g. drag selection and Undo functionality.
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sat Jun 06, 2009 7:27 pm    Post subject: Reply with quote

Yayy. Awesome work guys. Smile
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bobbel
DeleD PRO user


Joined: 22 Jan 2009
Posts: 48
Location: Good question *Looks around*

PostPosted: Sun Jun 07, 2009 6:27 am    Post subject: Reply with quote

YAAAYY! finally, my waiting will be rewarded!
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WhiteWing
DeleD PRO user


Joined: 26 Sep 2007
Posts: 120
Location: Sweden

PostPosted: Sun Jun 07, 2009 10:14 am    Post subject: Reply with quote

Wooohoooo 2.1 is here \../ ( - - ) \../

And hopefully soon a DeleD YT channel Wink
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moraldi
DeleD PRO user


Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Sun Jun 07, 2009 3:15 pm    Post subject: Reply with quote

Thanks, keep up the good work.
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Dragonsbrethren
Member


Joined: 12 Apr 2009
Posts: 21

PostPosted: Fri Jun 12, 2009 5:09 pm    Post subject: Reply with quote

I just wanted to say that 2.1 is working great for me and I haven't run into any issues since upgrading.
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ricscar
DeleD PRO user


Joined: 06 Jul 2009
Posts: 1

PostPosted: Mon Jul 06, 2009 2:43 pm    Post subject: Reply with quote

Best buy for me in 2009... GREAT SOFTWARE !!!
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jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Mon Aug 31, 2009 2:51 am    Post subject: Reply with quote

Does CSG work right now, without messing up UVs?
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Aug 31, 2009 4:44 pm    Post subject: Reply with quote

CSG works as it always has - no change in that area. It does not preserve UV's.
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nombart
DeleD PRO user


Joined: 11 Dec 2006
Posts: 2

PostPosted: Sun Sep 27, 2009 10:45 am    Post subject: 2.2? Reply with quote

i saw on youtube for the chess tutorial v 2.2?where i can download it?is there any beta?
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