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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Thu Oct 15, 2009 9:51 am Post subject: WIP Project "The City Plaza" (56k) |
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Here are some first Screens of my current Modelling Project. I'm trying to create a city district. Why ? Just for fun.
I keep the Geometry simple and Lowpoly. There's a big cathedral planned which will take the most of the scene's Polys.
The current Scene contains 978 Polys. And that ugly Blockmodel in the back is just a reference for the scale
I hope i can finish this project, lots of stuff in mind and lot of time too.
EDIT: Here's the Gallery with many WIP-Shots.
Cheers!
Last edited by Nocturn on Fri Oct 16, 2009 10:06 pm; edited 3 times in total |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Oct 15, 2009 10:52 am Post subject: |
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You know I'm a big fan of your work. This, too, looks like something which is going to be awesome when textured and lightmapped. Keep us posted! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Thu Oct 15, 2009 11:43 am Post subject: |
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Nice work. Very clean lines. Are you going to make interiors for the buildings as well? |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Thu Oct 15, 2009 12:01 pm Post subject: |
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Thank you both for your comments!
No, i'm planning no interiors at the moment because i think there that will result in too much polygons. As far i planned there will be 12 Buildings. Each Building containing approx 900 Polys. So 12 + 900 = 10'800 Polys for the Buildings. And then there is the cathedral where i have no idea how much Polys that model will contain because it will be HUGE.
But yeah, if i have some spare Polys i will do the interiors
Small Progress on the Entrance (not final):
Thanks again!
*** EDIT ***
Rough Version of the Cathedral:
Starting now the other Buildings and the Plaza. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Fri Oct 16, 2009 2:58 am Post subject: |
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Wow. This is looking really good. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Fri Oct 16, 2009 9:18 am Post subject: |
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Thank you guys! I did changed some things on the Tower, it's now a little bit smaller. I also added some placeholder buildings, i like to put placeholders in my scenes - they can help you really to scale everything properly. 7 Buildings left
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Fri Oct 16, 2009 6:01 pm Post subject: |
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Sorry for the double-post. Here's another Update, 4 Buildings left.
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Fri Oct 16, 2009 6:39 pm Post subject: |
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You're working fast. It's looking great. Can't wait to see it textured. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Fri Oct 16, 2009 6:48 pm Post subject: |
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trucker2000 wrote: |
You're working fast. It's looking great. Can't wait to see it textured. |
Thanks! Actually, i work slow but very long. I've done nothing else the last two days than modeling on this scene |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Oct 17, 2009 6:42 am Post subject: |
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Awesome. I like the details.
When are you going to texture it?
(Reminds me that i need to implement a free camera in my texturing-plugin ) |
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nu Member
Joined: 23 May 2009 Posts: 13 Location: Thailand
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Posted: Mon Oct 19, 2009 3:19 pm Post subject: |
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Great Work!!
Someday i will do as you do. |
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Thu Oct 22, 2009 12:27 am Post subject: |
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I really like the amount of detail you put into your work. It always makes for a truly astounding scene |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Thu Oct 22, 2009 2:32 pm Post subject: |
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Thank you all! I'm currently re-doing some buildings and adding a small harbor:
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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Thu Oct 22, 2009 2:53 pm Post subject: |
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Good work. What kind of poly count are you at now? |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Thu Oct 22, 2009 3:52 pm Post subject: |
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John wrote: |
Good work. What kind of poly count are you at now? |
Thanks! The Scene has currently 13'841 Polyons. Will be more after i finished the new Buildings. |
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