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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Tue Oct 20, 2009 8:17 pm Post subject: |
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Very professional looking |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Oct 24, 2009 9:30 pm Post subject: |
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In the end I want my tunnels to have a little more detail. I should not put too much work in it though, because the polycount easily explodes with this kind of scenes.
Check this out:
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Oct 25, 2009 1:30 am Post subject: |
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Wow. Now that's a tunnel to race in. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Oct 25, 2009 7:47 am Post subject: |
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Going at 200 mph I wouldn't want to see one of those bars up close... _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Sun Oct 25, 2009 12:40 pm Post subject: |
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I really like the design, definitely alot more detail But what happens when you slide up the side of the tube and slam into the bars? |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Oct 25, 2009 10:50 pm Post subject: |
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You can't.. Your racing vehicle is constrained. It can only move in the open area's and will crash and explode when you hit the any wall at full speed. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Mon Oct 26, 2009 6:47 pm Post subject: |
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Raargh.. It seems like I have to ditch the entire scene (track with the pipes etc).
I accidently pressed space when I was making the pipes. The pipe is actually cloned and merged (all pipe-polygons are 2X). |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Oct 26, 2009 7:23 pm Post subject: |
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chronozphere wrote: |
Raargh.. It seems like I have to ditch the entire scene (track with the pipes etc).
I accidently pressed space when I was making the pipes. The pipe is actually cloned and merged (all pipe-polygons are 2X). |
Ah, this is what I saw when reviewing the scene you wanted me to look at this weekend, right? The Optimize tool doesn't quite work on objects like that.
It doesn't seem that bad, though. Removing the polygons by selecting each polygon in the 3D view can take a bit of time, but it's doable. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon Oct 26, 2009 7:51 pm Post subject: |
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I don't know how DeleD handles this internally, but dont you have a poly ID in the XML structure? If you assume that the double polys are all saved together after the first original polys, you can just delete the lower half of the polygons in the .dxs file I figure (don't exactly remember how the file is structured) _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Mon Oct 26, 2009 8:40 pm Post subject: |
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Never mind. I started over. But now there is this terrible bug (Display driver crash when i use merge). |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Nov 08, 2009 11:57 am Post subject: |
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Allthough I have lost alot of work while making this track. Here is a little preview of what it should look like in-game.
I have a hard time motivating myself because I encounter alot of bugs (in my code) and DeleD crashes. But these results keep me at it. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Nov 08, 2009 2:34 pm Post subject: |
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Those screen shots look fantastic. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Nov 08, 2009 3:36 pm Post subject: |
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Waiting for a demo .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Nov 08, 2009 4:22 pm Post subject: |
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Patience my friend. I'm working as hard as i can.
Hopefully, I get collision checking working soon. |
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stuwk Member
Joined: 03 Nov 2009 Posts: 22 Location: Canada
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Posted: Sun Nov 08, 2009 5:10 pm Post subject: |
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Wow that looks awesome can't wait to play that. What engine/program are you going to use for the actual coding and rendering? |
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