View previous topic :: View next topic |
Author |
Message |
elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
|
|
Back to top |
|
|
John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
|
Posted: Thu Nov 05, 2009 2:40 pm Post subject: |
|
|
LOL. This is really going to undercut Garage Games. It's nice to finally have some competition now that Unity and UDK are out for free. Plus C4 is finally starting to mature into a complete engine. |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Thu Nov 05, 2009 7:41 pm Post subject: |
|
|
John wrote: |
LOL. This is really going to undercut Garage Games. It's nice to finally have some competition now that Unity and UDK are out for free. Plus C4 is finally starting to mature into a complete engine. |
I don't think GarageGames has anything to worry about with this.
Quote: |
Use of the UDK for noncommercial purposes is free of charge. If you are going to use the UDK for any commercial purpose or in any way that is not specifically authorized in the end-user license agreement (EULA), you must agree to appropriate commercial terms.
Lisensing:
$99.00 royalty bearing
$2500.00 per seat
|
Competition is a good thing tho. It makes all the engines better. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
|
Posted: Thu Nov 05, 2009 9:30 pm Post subject: |
|
|
I think they need to, i don't know much about Torque and co, but there are things that no other current engine can provide like a huge fan base of existent modder teams which will sure enjoy this 'surprise'. It runs on all three major platforms and there is a huge support (beyondunreal...) and there's middleware like SpeedTree, Scaleform, PhysX and so on already integrated. Plus thoose nifty tools like Unreal MPC which currently no other engine has. And there are hundreds of UE3 based games out there that have proven that it can work (Commercially). Not to speak of all Plugins for Major 3D apps (which are usually already in the retail) that simplifies Pipelines. And lot's of other things too of course.
Does anybody know if a Crew or Company releases a game (paid Licensee) can release the editor for modding purposes ?
If so, that's another pro
I guess there will be a similar pattern like when Apple Released the iPhone SDK. Hundreds of little companies founded. We will see a huge amount of indie games in the future.... powered by UE3. |
|
Back to top |
|
|
Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
|
Posted: Thu Nov 05, 2009 11:16 pm Post subject: |
|
|
I imagine it's a lot of work to get used to it and to get anything done with it? So it won't be THAT interesting for a single person or two making games. Could be wrong on this though!
//edit
Still, great news _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
|
Back to top |
|
|
elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
|
Posted: Thu Nov 05, 2009 11:47 pm Post subject: |
|
|
isn't it hard to make a game on your own or in a 2 person team anyway:P?
I find unreal pretty cool to work with, you have to get used to any software, so this one too, it's just the old UE3 with some extras so I know a portion of it already:) _________________ Chickens RULE | www.elementrix.nl |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Fri Nov 06, 2009 1:24 am Post subject: |
|
|
LOL. I can't even get an example game to play without crashing.
They do have a pretty cool looking editor built in tho. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Fri Nov 06, 2009 6:02 pm Post subject: |
|
|
trucker2000 wrote: |
I don't think GarageGames has anything to worry about with this.
Quote: |
Use of the UDK for noncommercial purposes is free of charge. If you are going to use the UDK for any commercial purpose or in any way that is not specifically authorized in the end-user license agreement (EULA), you must agree to appropriate commercial terms.
Lisensing:
$99.00 royalty bearing
$2500.00 per seat
|
|
If you can afford to make something that looks good in Unreal 3, than you can afford to pay the licensing terms.
This really isn't aimed at random hobbyists. It encourages big studios finally try out the engine for free, and if they like it, license the full thing. It will no doubt bring in new customers, and the revenue stream from the small guys will be almost negligible. It also helps the UDK become a defacto standard among students so studios will have their arms twisted to license it, as alll upcoming talent will be intimately familiar with it. _________________
|
|
Back to top |
|
|
stuwk Member
Joined: 03 Nov 2009 Posts: 22 Location: Canada
|
Posted: Sun Nov 08, 2009 1:12 am Post subject: |
|
|
Awesome! Ive been waiting to try this out. Thank you for the post |
|
Back to top |
|
|
Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
|
Posted: Thu Nov 12, 2009 1:02 pm Post subject: |
|
|
Daaark wrote: |
trucker2000 wrote: |
I don't think GarageGames has anything to worry about with this.
Quote: |
Use of the UDK for noncommercial purposes is free of charge. If you are going to use the UDK for any commercial purpose or in any way that is not specifically authorized in the end-user license agreement (EULA), you must agree to appropriate commercial terms.
Lisensing:
$99.00 royalty bearing
$2500.00 per seat
|
|
If you can afford to make something that looks good in Unreal 3, than you can afford to pay the licensing terms.
This really isn't aimed at random hobbyists. It encourages big studios finally try out the engine for free, and if they like it, license the full thing. It will no doubt bring in new customers, and the revenue stream from the small guys will be almost negligible. It also helps the UDK become a defacto standard among students so studios will have their arms twisted to license it, as alll upcoming talent will be intimately familiar with it. |
Devious, aren't they? |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Fri Nov 13, 2009 2:04 am Post subject: |
|
|
Starnick wrote: |
Daaark wrote: |
trucker2000 wrote: |
I don't think GarageGames has anything to worry about with this.
Quote: |
Use of the UDK for noncommercial purposes is free of charge. If you are going to use the UDK for any commercial purpose or in any way that is not specifically authorized in the end-user license agreement (EULA), you must agree to appropriate commercial terms.
Lisensing:
$99.00 royalty bearing
$2500.00 per seat
|
|
If you can afford to make something that looks good in Unreal 3, than you can afford to pay the licensing terms.
This really isn't aimed at random hobbyists. It encourages big studios finally try out the engine for free, and if they like it, license the full thing. It will no doubt bring in new customers, and the revenue stream from the small guys will be almost negligible. It also helps the UDK become a defacto standard among students so studios will have their arms twisted to license it, as alll upcoming talent will be intimately familiar with it. |
Devious, aren't they? |
No. Actually quite smart. Think about it. A lot of colleges will be teaching game design and creation using the engine. There will be a lot of graduating students out there looking for jobs with those big companies that use the unreal engine. Are those companies going to use the old UR3? No. They are going to buy UR4. Smart people. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
|
Posted: Fri Nov 13, 2009 4:15 am Post subject: |
|
|
Usually deviousness has a requisite of being smart .
And meh about college game design degrees. I believe its a lot smarter going for a general CS/E (or even better software engineering). Game designers are dime a dozen, good programmers and engineers are not.
Now for artists on the other hand, that's somewhat different.. |
|
Back to top |
|
|
fik Member
Joined: 11 Oct 2006 Posts: 303
|
Posted: Wed Nov 25, 2009 1:08 am Post subject: |
|
|
Just did a little test with Deled's collada exporter and as long as you open in text editor and add this as first line
<?xml version="1.0" encoding="utf-8"?>
(maybe needs this adding to expoter) it works with UDK
castle is Mr. Fletcher's which comes with Deled as I'm sure you all know.
I didn't import all the textures though just put some on from UDK |
|
Back to top |
|
|
|