View previous topic :: View next topic |
Author |
Message |
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Sat Nov 21, 2009 9:38 pm Post subject: |
|
|
Well... you will most likely slide along a wall which will cause some damage. A frontal hit causes more damage and might actually kill you, depending on your health. (Need to add some kind of explosion effect for that) |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Sat Nov 21, 2009 10:05 pm Post subject: |
|
|
That's what I want to hear more about: explosion effects. Got any technique(s) in mind on how to achieve that effect?
Also, can you tell a little more about handling the camera in the game? I'm just curious, having never coded a game like that myself. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Sat Nov 21, 2009 10:35 pm Post subject: |
|
|
Well... The explosion is probably going to rendered using a particle system. This system contains a list of particles. Every particles has some data like, position, rotation, color, speed, lifetime etc.. They will be rendered as textured quads. Every particle effect has it's own texture, it's own particle creation- and particle update routines which are used to specify the behaviour and appearance of the system.
The camera is easy to explain but hard to implement. I made a special coordinate system (very special, called "tunnel coordinate system") that is warped along the entire track. It consists of 3 components just like x, y and z, but they have different functions, and are called ARC, RD, and LN (Arc Length, Radial distance and Longtitude).
I use these coordinates to denote positions inside the tunnel.
Every vehicle has a position like this and a camera position and camera lookat which are relative to this position. These are all tunnel coordinates and can be converted (by a lot of mathy routines) to World coordinates. These world coordinates are send to OpenGL.
Hope this makes things clear.
P.S: I need a name for this game (pipelineGame is obviously a working title). I've posted a few of my suggestions in the thread at PGD, but I would like to hear some cool suggestion from you guys too. I'm in a bit of a hurry because I want to add this title to my game menu. |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Sun Nov 29, 2009 11:55 pm Post subject: |
|
|
Okay.. The deadline for the compo was today..... and I JUST MADE IT.
The name of the game is: "Tube Runner".
I've just submitted the game at www.pgdannual.com. I'm sure you guys will be able to play it very soon. |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Mon Nov 30, 2009 7:37 am Post subject: |
|
|
Congrats man! Excellent job! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
|
Back to top |
|
|
Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
|
Posted: Mon Nov 30, 2009 1:59 pm Post subject: |
|
|
Looks good from the screenshots. I wish you good luck! |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Sat Dec 05, 2009 4:34 pm Post subject: |
|
|
Ok.. here it is:
http://nashasoft.web44.net/TubeRunner.zip
Hope you enjoy!
There are a few highscores allready, but they are easy to beat.
I might make a remake in the future, but this will not happen within six months. I first need a better engine. Also, I want to spend some time on DeleD development. |
|
Back to top |
|
|
MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
|
Posted: Sat Dec 05, 2009 5:31 pm Post subject: |
|
|
Love the arcade style game, but the car just seems a little off to me |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Sat Dec 05, 2009 6:07 pm Post subject: |
|
|
chronozphere wrote: |
Ok.. here it is:
http://nashasoft.web44.net/TubeRunner.zip
Hope you enjoy!
There are a few highscores allready, but they are easy to beat.
I might make a remake in the future, but this will not happen within six months. I first need a better engine. Also, I want to spend some time on DeleD development. |
Ok, so how do we use it? In the zip are 3 vorbis dll's and a common folder that includes a dxs and some sound files. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Sat Dec 05, 2009 6:44 pm Post subject: |
|
|
Quote: |
Love the arcade style game, but the car just seems a little off to me
|
Haha.. Thanks. Yeah.. I'm not a great artist. What kind of vehicle would you prefer?
@trucker2000:
First, Run the OpenAL 1.1 Installer (you need OpenAL)
Then run "TubeRunnerGame.exe".
If you cant find them, the archive is not complete. It should be complete (just checked). Can you download it again? |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Sat Dec 05, 2009 8:48 pm Post subject: |
|
|
Haha. The first 3 times I downloaded, I only got half of the zip. The fourth time was a charm.
That's a fun little game. Hard to get thru without crashing, but hey, that's part of the challenge. Great going. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Sat Dec 05, 2009 10:00 pm Post subject: |
|
|
Quote: |
Haha. The first 3 times I downloaded, I only got half of the zip. The fourth time was a charm.
That's a fun little game. Hard to get thru without crashing, but hey, that's part of the challenge. Great going.
|
Thanks.... The game is not meant to be "finished". It's just a matter of getting as many points as possible. |
|
Back to top |
|
|
MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
|
Posted: Sun Dec 06, 2009 7:18 pm Post subject: |
|
|
chronozphere wrote: |
Quote: |
Love the arcade style game, but the car just seems a little off to me
|
Haha.. Thanks. Yeah.. I'm not a great artist. What kind of vehicle would you prefer?
|
I'm not sure, have you ever played f-zero x for the nintendo 64? Its sort of a futeristic racing game with cool hover cars, i was thinking something like that. You can google f-zero x to see what im talking about. |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Sun Dec 06, 2009 8:38 pm Post subject: |
|
|
Well if you don't win, then someone made a super awesome game. My grandson had a ball all day playing your game. He beat my high score the first run thru.
It's a fun game to play. (quite addicting too) _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
|
Posted: Sun Dec 06, 2009 9:48 pm Post subject: |
|
|
trucker2000 wrote: |
Haha. The first 3 times I downloaded, I only got half of the zip. The fourth time was a charm.
That's a fun little game. Hard to get thru without crashing, but hey, that's part of the challenge. Great going. |
If people are having trouble downloading chronozphere's entry, there is a newer link directly from the PGD Annual competition site:
NashaSOFT is TubeRunner (chronozphere's entry)...
Paul Nicholls is mine
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
|
Back to top |
|
|
|