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I have a question about exporting
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izzy84075
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Joined: 28 Feb 2005
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PostPosted: Mon Feb 28, 2005 5:18 pm    Post subject: I have a question about exporting Reply with quote

Can DeleD export to a .t3d (Unreal Text) file? I have a game that comes with an editor, but the editor is a piece of junk. The only problem is, the game uses a proprietary format. The editor can only import Unreal Text.
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Jeroen
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PostPosted: Mon Feb 28, 2005 5:49 pm    Post subject: Reply with quote

I didn't even know there was such a thing as an Unreal textformat. Smile Anyway, DeleD doesn't export to that format but you could write an export plugin for that purpose. Only problem is that we haven't been able to write proper user-documentation for the plugin system yet though.
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izzy84075
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PostPosted: Mon Feb 28, 2005 8:00 pm    Post subject: Reply with quote

I have only minimal knowledge of coding, I would write one ecept for that. I didn't know there was one before today either.
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dirkk
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PostPosted: Mon Feb 28, 2005 8:18 pm    Post subject: Reply with quote

What game and editor would that be that exports to t3d and is not Unreal?
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Daaark
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Joined: 01 Sep 2004
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PostPosted: Mon Feb 28, 2005 8:21 pm    Post subject: Reply with quote

UnrealEd is junk? Surprised lol It doesn't get any better than UnrealEd. Your best bet is to find the UnrealEd tutorial site, and learn to use it.
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Jeroen
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PostPosted: Mon Feb 28, 2005 9:58 pm    Post subject: Reply with quote

Vampyre_Dark wrote:
UnrealEd is junk? Surprised lol It doesn't get any better than UnrealEd. Your best bet is to find the UnrealEd tutorial site, and learn to use it.


I think he wasn't talking about UnrealEd, was he? He's talking about an editor that is capable of reading Unreal textfiles... I'd like to see that editor really.

Btw, what's so great about UnrealED? Do you think we can borrow a few ideas? Smile
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Daaark
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PostPosted: Mon Feb 28, 2005 10:03 pm    Post subject: Reply with quote

Jeroen wrote:
Vampyre_Dark wrote:
UnrealEd is junk? Surprised lol It doesn't get any better than UnrealEd. Your best bet is to find the UnrealEd tutorial site, and learn to use it.


I think he wasn't talking about UnrealEd, was he? He's talking about an editor that is capable of reading Unreal textfiles... I'd like to see that editor really.

Btw, what's so great about UnrealED? Do you think we can borrow a few ideas? Smile
Lots of games use the unreal engine, and ship with a modified unreal editor.

The unreal editor did lots of things right, and you could get a lot done very quickly. I'm speaking of the old Unreal Editor from 1998. If you wanted a spiral staircase, you'd spend hours buuilding it in the other editors.. in unreal it was just as easy as clicking the stairs button, and making a perfectly fitting spiral staircase for wherer you needed it.

I neer did much with it though, as I never liked Unreal much. It was a fun game, with awesome levels... but really shitty guns...

A good idea to borrow would being able to texture map your objects. Wink


Last edited by Daaark on Mon Feb 28, 2005 10:12 pm; edited 1 time in total
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Jeroen
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PostPosted: Mon Feb 28, 2005 10:07 pm    Post subject: Reply with quote

Quote:
I neer did much with it though, as I never liked Unreal much. It was a fun game, with awesome levels... but really shitty guns


Shocked I'm a big Unreal fan (the 1999 version)! I take you on anytime! Wink
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Daaark
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PostPosted: Mon Feb 28, 2005 10:13 pm    Post subject: Reply with quote

Jeroen wrote:
Quote:
I neer did much with it though, as I never liked Unreal much. It was a fun game, with awesome levels... but really shitty guns
Shocked I'm a big Unreal fan (the 1999 version)! I take you on anytime! Wink
The guns just didn't do it for me. I don't want a gun that shoots boomerangs, and one that shoots slimeballs. I want some hard hitting bullet shooting guns..

Not the 1999 version... the 1997 version. 'Unreal'.. not Unreal Tournament.
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izzy84075
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PostPosted: Mon Feb 28, 2005 11:25 pm    Post subject: Reply with quote

The game is The Wheel of Time and it is the Unreal Editor, but I don't like the setup of it. I may be against the rest of you, but I stick with my opinion. It is only an opinion.
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izzy84075
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PostPosted: Mon Feb 28, 2005 11:31 pm    Post subject: Reply with quote

Oh, by the way. Is there a free game that I can get that can use the map that I make with DeleD?
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Daaark
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PostPosted: Mon Feb 28, 2005 11:44 pm    Post subject: Reply with quote

http://www.planetunreal.com/hosted/editing.shtml

Check this out. There are some sites there that can help you use your editor. The biggest different between it and other editors is the fact that you cut space out, instead of adding objects.

Making a room is a simple as dragging a cube out, and cutting it out the world. And the to make a hallway, you just cut out another cube... this is a lot faster, and a lot less messy than other editors, also, you've used a lot less polygons to do it.

If you want to add objects into that room, you can draw more objects, and subtract them back into the world. It's really easy.
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izzy84075
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PostPosted: Mon Feb 28, 2005 11:54 pm    Post subject: Reply with quote

That explaination is confusing, subtracting them back into the world?
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Daaark
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PostPosted: Tue Mar 01, 2005 12:07 am    Post subject: Reply with quote

In other editors... you start with nothing. And you add objects.. into the empty space. If you wanted a room, you made cubes for the floor and walls and the ceiling.

In UnrealEd, you started with a full world. It was like a big block. A solid one. Say you wanted a big room.. You would drag out the shape of a cube.. and carve it out of the solid block.... This gives you some empty room to start modelling stuff in.. the sides of the cube pointed inward, and that one cube was a room. Now this 'room' is empty space you can add shapes in. You can't add anything outside of the empty space you made, because it's solid. Smile Kind of like craving out of rock... if you want a pole in the middle of a room you made a cylnder selection in the middle of that room, and 'added' it back to the solid world.

Very hard to explain.. But it's a great editor.. I wish I had wheel of time back in the day to learn it on, instead of unreal 1.
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izzy84075
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PostPosted: Tue Mar 01, 2005 12:50 am    Post subject: Reply with quote

Do you have WoT now? If so, what's your name? I get the explaination now.
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