View previous topic :: View next topic |
Author |
Message |
izzy84075 Member
Joined: 28 Feb 2005 Posts: 9
|
Posted: Mon Feb 28, 2005 5:18 pm Post subject: I have a question about exporting |
|
|
Can DeleD export to a .t3d (Unreal Text) file? I have a game that comes with an editor, but the editor is a piece of junk. The only problem is, the game uses a proprietary format. The editor can only import Unreal Text. |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Mon Feb 28, 2005 5:49 pm Post subject: |
|
|
I didn't even know there was such a thing as an Unreal textformat. Anyway, DeleD doesn't export to that format but you could write an export plugin for that purpose. Only problem is that we haven't been able to write proper user-documentation for the plugin system yet though. |
|
Back to top |
|
|
izzy84075 Member
Joined: 28 Feb 2005 Posts: 9
|
Posted: Mon Feb 28, 2005 8:00 pm Post subject: |
|
|
I have only minimal knowledge of coding, I would write one ecept for that. I didn't know there was one before today either. |
|
Back to top |
|
|
dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
|
Posted: Mon Feb 28, 2005 8:18 pm Post subject: |
|
|
What game and editor would that be that exports to t3d and is not Unreal? |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Mon Feb 28, 2005 8:21 pm Post subject: |
|
|
UnrealEd is junk? lol It doesn't get any better than UnrealEd. Your best bet is to find the UnrealEd tutorial site, and learn to use it. |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Mon Feb 28, 2005 9:58 pm Post subject: |
|
|
Vampyre_Dark wrote: |
UnrealEd is junk? lol It doesn't get any better than UnrealEd. Your best bet is to find the UnrealEd tutorial site, and learn to use it. |
I think he wasn't talking about UnrealEd, was he? He's talking about an editor that is capable of reading Unreal textfiles... I'd like to see that editor really.
Btw, what's so great about UnrealED? Do you think we can borrow a few ideas? |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Mon Feb 28, 2005 10:03 pm Post subject: |
|
|
Jeroen wrote: |
Vampyre_Dark wrote: |
UnrealEd is junk? lol It doesn't get any better than UnrealEd. Your best bet is to find the UnrealEd tutorial site, and learn to use it. |
I think he wasn't talking about UnrealEd, was he? He's talking about an editor that is capable of reading Unreal textfiles... I'd like to see that editor really.
Btw, what's so great about UnrealED? Do you think we can borrow a few ideas? |
Lots of games use the unreal engine, and ship with a modified unreal editor.
The unreal editor did lots of things right, and you could get a lot done very quickly. I'm speaking of the old Unreal Editor from 1998. If you wanted a spiral staircase, you'd spend hours buuilding it in the other editors.. in unreal it was just as easy as clicking the stairs button, and making a perfectly fitting spiral staircase for wherer you needed it.
I neer did much with it though, as I never liked Unreal much. It was a fun game, with awesome levels... but really shitty guns...
A good idea to borrow would being able to texture map your objects.
Last edited by Daaark on Mon Feb 28, 2005 10:12 pm; edited 1 time in total |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Mon Feb 28, 2005 10:07 pm Post subject: |
|
|
Quote: |
I neer did much with it though, as I never liked Unreal much. It was a fun game, with awesome levels... but really shitty guns |
I'm a big Unreal fan (the 1999 version)! I take you on anytime! |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Mon Feb 28, 2005 10:13 pm Post subject: |
|
|
Jeroen wrote: |
Quote: |
I neer did much with it though, as I never liked Unreal much. It was a fun game, with awesome levels... but really shitty guns |
I'm a big Unreal fan (the 1999 version)! I take you on anytime! |
The guns just didn't do it for me. I don't want a gun that shoots boomerangs, and one that shoots slimeballs. I want some hard hitting bullet shooting guns..
Not the 1999 version... the 1997 version. 'Unreal'.. not Unreal Tournament. |
|
Back to top |
|
|
izzy84075 Member
Joined: 28 Feb 2005 Posts: 9
|
Posted: Mon Feb 28, 2005 11:25 pm Post subject: |
|
|
The game is The Wheel of Time and it is the Unreal Editor, but I don't like the setup of it. I may be against the rest of you, but I stick with my opinion. It is only an opinion. |
|
Back to top |
|
|
izzy84075 Member
Joined: 28 Feb 2005 Posts: 9
|
Posted: Mon Feb 28, 2005 11:31 pm Post subject: |
|
|
Oh, by the way. Is there a free game that I can get that can use the map that I make with DeleD? |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Mon Feb 28, 2005 11:44 pm Post subject: |
|
|
http://www.planetunreal.com/hosted/editing.shtml
Check this out. There are some sites there that can help you use your editor. The biggest different between it and other editors is the fact that you cut space out, instead of adding objects.
Making a room is a simple as dragging a cube out, and cutting it out the world. And the to make a hallway, you just cut out another cube... this is a lot faster, and a lot less messy than other editors, also, you've used a lot less polygons to do it.
If you want to add objects into that room, you can draw more objects, and subtract them back into the world. It's really easy. |
|
Back to top |
|
|
izzy84075 Member
Joined: 28 Feb 2005 Posts: 9
|
Posted: Mon Feb 28, 2005 11:54 pm Post subject: |
|
|
That explaination is confusing, subtracting them back into the world? |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Tue Mar 01, 2005 12:07 am Post subject: |
|
|
In other editors... you start with nothing. And you add objects.. into the empty space. If you wanted a room, you made cubes for the floor and walls and the ceiling.
In UnrealEd, you started with a full world. It was like a big block. A solid one. Say you wanted a big room.. You would drag out the shape of a cube.. and carve it out of the solid block.... This gives you some empty room to start modelling stuff in.. the sides of the cube pointed inward, and that one cube was a room. Now this 'room' is empty space you can add shapes in. You can't add anything outside of the empty space you made, because it's solid. Kind of like craving out of rock... if you want a pole in the middle of a room you made a cylnder selection in the middle of that room, and 'added' it back to the solid world.
Very hard to explain.. But it's a great editor.. I wish I had wheel of time back in the day to learn it on, instead of unreal 1. |
|
Back to top |
|
|
izzy84075 Member
Joined: 28 Feb 2005 Posts: 9
|
Posted: Tue Mar 01, 2005 12:50 am Post subject: |
|
|
Do you have WoT now? If so, what's your name? I get the explaination now. |
|
Back to top |
|
|
|