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DeleD Opensource, but still got a paid export. (torque)

 
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stressless
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Joined: 05 Jul 2008
Posts: 288
Location: Netherlands, The

PostPosted: Fri Jan 22, 2010 8:16 am    Post subject: DeleD Opensource, but still got a paid export. (torque) Reply with quote

Hey,
Now that DeleD is opensource, you should except that the export tools would be opensource as well. But there not.

http://www.delgine.com/index.php?filename=product_torqueexporter

Torque is still $ 14,95
Is this going to stay this way?
Because i might be intrested in this export.
Need to make some of the models in Torque format.

Greetings,
Stressless
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Jan 22, 2010 3:07 pm    Post subject: Reply with quote

No, it's going to be free really soon (I don't even think you can order it anymore), and probably will go open source shortly thereafter. However, noticate that this is an exporter for the torque .diff format that is rather obsolete (and very elaborate to create, even when doing a polygons->brush conversion with the help of the exporter).

Torque itself is moving towards real polygon geometry and collada. Perhaps that would be a better direction to look in?
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sun Jan 24, 2010 12:45 am    Post subject: Reply with quote

Paul-Jan wrote:
No, it's going to be free really soon (I don't even think you can order it anymore), and probably will go open source shortly thereafter. However, noticate that this is an exporter for the torque .diff format that is rather obsolete (and very elaborate to create, even when doing a polygons->brush conversion with the help of the exporter).

Torque itself is moving towards real polygon geometry and collada. Perhaps that would be a better direction to look in?

If a person is using tge or tgea, the dif format is still relevant and useful.
I've been looking forward to see how you made the conversion to dif.
_________________
Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Jan 24, 2010 6:35 pm    Post subject: Reply with quote

No you don´t. Really, the first version was nice and elegant and smart... and didn´t work on any but the most trivial geometry because of accumulating rounding errors.

3 billion patches, stitches and bandages later and we´ve ended up with a bit of code I´m not exactly proud of. Very Happy

Then again, someone might be willing to give the whole thing a good rewrite and we'd end up with something really powerful. So yay to optimism! \o/
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sun Jan 24, 2010 6:58 pm    Post subject: Reply with quote

Paul-Jan wrote:
No you don´t. Really, the first version was nice and elegant and smart... and didn´t work on any but the most trivial geometry because of accumulating rounding errors.

3 billion patches, stitches and bandages later and we´ve ended up with a bit of code I´m not exactly proud of. Very Happy

Then again, someone might be willing to give the whole thing a good rewrite and we'd end up with something really powerful. So yay to optimism! \o/

Yes, it was clunky. If the modeler worked things right tho, it worked. I am an optimist tho, so..... still looking forward to some spagetti. Very Happy
_________________
Some day I will grow up and be a real modeler.
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Sys specs:
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Windows 8 (worst op sys Ever)
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