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stressless Member
Joined: 05 Jul 2008 Posts: 288 Location: Netherlands, The
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Posted: Fri Jan 22, 2010 8:16 am Post subject: DeleD Opensource, but still got a paid export. (torque) |
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Hey,
Now that DeleD is opensource, you should except that the export tools would be opensource as well. But there not.
http://www.delgine.com/index.php?filename=product_torqueexporter
Torque is still $ 14,95
Is this going to stay this way?
Because i might be intrested in this export.
Need to make some of the models in Torque format.
Greetings,
Stressless |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Jan 22, 2010 3:07 pm Post subject: |
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No, it's going to be free really soon (I don't even think you can order it anymore), and probably will go open source shortly thereafter. However, noticate that this is an exporter for the torque .diff format that is rather obsolete (and very elaborate to create, even when doing a polygons->brush conversion with the help of the exporter).
Torque itself is moving towards real polygon geometry and collada. Perhaps that would be a better direction to look in? |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Jan 24, 2010 12:45 am Post subject: |
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Paul-Jan wrote: |
No, it's going to be free really soon (I don't even think you can order it anymore), and probably will go open source shortly thereafter. However, noticate that this is an exporter for the torque .diff format that is rather obsolete (and very elaborate to create, even when doing a polygons->brush conversion with the help of the exporter).
Torque itself is moving towards real polygon geometry and collada. Perhaps that would be a better direction to look in? |
If a person is using tge or tgea, the dif format is still relevant and useful.
I've been looking forward to see how you made the conversion to dif. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Jan 24, 2010 6:35 pm Post subject: |
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No you don´t. Really, the first version was nice and elegant and smart... and didn´t work on any but the most trivial geometry because of accumulating rounding errors.
3 billion patches, stitches and bandages later and we´ve ended up with a bit of code I´m not exactly proud of.
Then again, someone might be willing to give the whole thing a good rewrite and we'd end up with something really powerful. So yay to optimism! \o/ |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Jan 24, 2010 6:58 pm Post subject: |
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Paul-Jan wrote: |
No you don´t. Really, the first version was nice and elegant and smart... and didn´t work on any but the most trivial geometry because of accumulating rounding errors.
3 billion patches, stitches and bandages later and we´ve ended up with a bit of code I´m not exactly proud of.
Then again, someone might be willing to give the whole thing a good rewrite and we'd end up with something really powerful. So yay to optimism! \o/ |
Yes, it was clunky. If the modeler worked things right tho, it worked. I am an optimist tho, so..... still looking forward to some spagetti. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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