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Release cycle, patches, etc.

 
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Jan 26, 2010 9:13 pm    Post subject: Release cycle, patches, etc. Reply with quote

Just a quick announcement (will organize this information into proper announcements/stickies soon, and we'll probably have to keep a wiki page synched as well),

- Jeroen and me want to strive towards a 3-week release cycle. Yes, that's a lot of releases, but we like to keep an active pace with the project. If needed, we can always switch to official "minor" and "major" releases.

- That means the first binary release will be soon (date to be announced any day), so let's make sure we keep everything nice and stable.

- It also implies all patches will be merged into the source tree within 3 weeks. Faster would be nice, though (all current patches will be merged over the next couple of days). More on that after the first binary release.

- After the first binary release, let's see if we can recruit some more people for the project. We are all getting the hang of this! Very Happy
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paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Tue Jan 26, 2010 9:20 pm    Post subject: Reply with quote

yay!

Full steam ahead Wink

cheers,
Paul
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Hi ho...hi ho...it's off 3d modeling I go...
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Tue Jan 26, 2010 10:49 pm    Post subject: Reply with quote

Great! Smile

Hope we can maintain a "steady flow of patches" Smile

Some extra coders would be great too.
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adr
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Joined: 23 Jul 2005
Posts: 165

PostPosted: Wed Jan 27, 2010 8:09 am    Post subject: Reply with quote

I'm trying to get more coders to come in ^^, but a lot of them want a port to their os before wanting to help sadly. Linxus for example. Are the two os that different that you have to rebuild everything or just small portions? (I know it'll take a while either way.)
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Jan 27, 2010 7:57 pm    Post subject: Reply with quote

The biggest problem is the GUI. Being a graphical editor, a really (really!) large portion of DeleD code resolves around the GUI. When naively porting, all of that has to be rewritten to a different widget set, even if the rest of the code would be fully portable (which it isn't, but it comes close). This has to be done in one go, you can't just port "one screen of DeleD at the time".

Applications like Freepascal/Lazarus offer a crossplatform component set that is largely compatible with the VCL (Delphi's widget). The operative word being "largely", meaning that it won't compile just out of the box.

Anyone is free and more than welcome to try and port DeleD to any OS (actually, I'd prefer to have it setup in a crosscompilable way), but it will take a bit of an investment...
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