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unphazed Member
Joined: 18 Jan 2010 Posts: 46
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Posted: Tue Feb 02, 2010 1:25 am Post subject: Lightbeams |
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Ok, so I've been trying forever to make a box that's been mapped on all 6 sides with transparent .pngs that have light beams on them, that I would like to use to add fx to my scene. Only prob is, it always ends up as a big grey box, despite that in the modeler it looks fine. The render is when it messes up.
Anyone got any tips? |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Tue Feb 02, 2010 1:57 am Post subject: Re: Lightbeams |
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unphazed wrote: |
Ok, so I've been trying forever to make a box that's been mapped on all 6 sides with transparent .pngs that have light beams on them, that I would like to use to add fx to my scene. Only prob is, it always ends up as a big grey box, despite that in the modeler it looks fine. The render is when it messes up.
Anyone got any tips? |
I may sound obvious... but is the material set to receive shadows?
Also, I've noticed TGA's are better for transparencies. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Tue Feb 02, 2010 2:46 am Post subject: Re: Lightbeams |
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unphazed wrote: |
Ok, so I've been trying forever to make a box that's been mapped on all 6 sides with transparent .pngs that have light beams on them, that I would like to use to add fx to my scene. Only prob is, it always ends up as a big grey box, despite that in the modeler it looks fine. The render is when it messes up.
Anyone got any tips? |
It depends on the engine you are using.
TGA and dds files have the best transperancy results. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Feb 02, 2010 11:11 am Post subject: |
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Quote: |
The render is when it messes up. |
Like Trucker2000 said, we need to know what renderer we are talking about. The DeleD raytracer? A game engine? If so, what file format was used to export the model? Etc. etc. |
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unphazed Member
Joined: 18 Jan 2010 Posts: 46
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Posted: Tue Feb 02, 2010 4:38 pm Post subject: |
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I'm using the built in raytracer. I'd like to export my entire scene (when it's finished) into Vue, but I like to check things as I go along so I can just export/import and directly render . As for the model, it's a simple cube modeled from/into deled.
I havn't tried tga, so I'll try that, and I've tried just about every option, lightmapping on, lm off, shadows off, shadow cast off, etc. Like I said, looks great in the modeling window, but as soon as it renders - er - crap.
BTW, anyone got any suggestions on the best (preferably free) renderer for rendering these scenes (preferably simply render as is with no modification (maybe lights), and maybe even w/ radiance? I'm doing an indoor scene, but would like to pour radiant light from outside in. Is GILES hard to use? |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Tue Feb 02, 2010 10:25 pm Post subject: |
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Yes, I'd like to find such a programme. I've just about exhausted most of those available. What I kept finding is, they either don't have the right importer/exporters, or they are poorly implimented, so you loose all you have gainned when you export.
Blender isnt half bad, but I also have a life, and don't want o spend most of it exploring all the functions.
Renderman renderers are aplenty. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Feb 03, 2010 1:58 pm Post subject: |
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Aha, the builtin raytracer doesn't support this (alpha-transparency) yet. The raytracer is a very recent addition to DeleD, and still quite rough around the edges.
The reason for building it is exactly the problem you describe: there is always loss / change of information when exporting to an external package, so the process is never as WYSIWYG as you would want it to be. |
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