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unphazed Member
Joined: 18 Jan 2010 Posts: 46
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Posted: Wed Feb 10, 2010 6:45 am Post subject: First deled modeled room! |
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I built everything from the ground up! (literally). I'm still learning both deled and milkshape, so that as well as all the textures (somewhere near 30 or so I think) have taken me about a full month to make this.
http://roedigital.50webs.com/blog/
Constructive criticism greatly appreciated!!!! |
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Wed Feb 10, 2010 1:32 pm Post subject: |
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Nice work! Definately A+ for a newcomer!
Its very difficult to make a good looking scene with the light pointing towards the viewer. Taking this into account its amazing what you have done.
Its also a good idea to partly show objects on the side of the picture. You may add ordinary stuff like a broom. Always give the viewer an idea about what can be beyond the screen. It can also be a shadow or a light thats from an object that is not on the picture, like a open door with a man standing in it or cracks in the wooden wall. Fake it! You used shadow in the scene to make it more interesting but its to much. You can do that but you have to have detail in the exposed regions so that it looks the details will continue. However you scaled the color range in the scene from total white to total black, thats professional!
Keep it up!!!
Edit: If you need a renderer with radiosity(photon), this is pretty nice (and free): http://www.kerkythea.net/ |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Feb 10, 2010 4:04 pm Post subject: |
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Kudos for awesomeness! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Wed Feb 10, 2010 7:26 pm Post subject: |
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Jeroen wrote: |
Kudos for awesomeness! |
I second that. Great work! |
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unphazed Member
Joined: 18 Jan 2010 Posts: 46
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Posted: Thu Feb 11, 2010 1:28 am Post subject: |
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heh, I actually have two beds and a broom and a mop in the scene as well . But I decided that that side of the room wasn't interesting. Oh, and a brat hanging on the wall (kinda like a coat). BTW, anyone know of any good way of modeling cloth? I played the first Splinter Cell game the other day and I was astounded at how realistic the cloth was, and I only counted somewhere near 16 polygons on it... then again, it has an engine w/ gravity...
Edit: See?
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Fri Feb 12, 2010 9:31 am Post subject: |
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You can make good cloth by adding wrinkles in the texture or by modelling the wrinkles. When you want to do it quick and dirty you may use a base-texture for making some wrinkles.
http://www.cgtextures.com/ - has a collection of wrinkle textures for using as a base. However you may also try to make them yourself by hand.
Modelling cloth should be easy just make the wrinkles in 3D.
Oh, and when you model cloth its best to first assign the texture UV's and then do the wrinkles because its impossible to correctly unwrap the model later and you need the UV's to have the shape of the wrinkles too. |
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