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stressless Member
Joined: 05 Jul 2008 Posts: 288 Location: Netherlands, The
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Posted: Mon Feb 15, 2010 7:28 pm Post subject: Glass texture - Aplha texture |
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hey,
i'm working on a building with alpha glass textures on it.
But anyone has a texture that makes it look like glass instead of 'nothing'.
here is a example of what i mean:
http://cms.dordrecht.nl/Dordrecht/up/ZsptdhoHwlB_Artist_Impression_van_het_nieuwe_Insula_College.jpg
Its a big picture, so that is why i post the link.
Now, this is a sketch, but you can clearly see it is glass.
Not just a '100% pure see trough the wall piece'.
Any texture's? i didn't find any that can be used. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon Feb 15, 2010 8:26 pm Post subject: |
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Dave made some a few years ago (lol time goes by), don't know where to find them though _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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case_ncty DeleD PRO user
Joined: 20 Jan 2008 Posts: 50
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Posted: Mon Feb 15, 2010 11:16 pm Post subject: |
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you can go to the material editor and create a new texture, instead of using a texture choose color and click on the color, you can pick one and in the right part of the dialog you can see the HSV values and the RGB values, the A value is the Alphablend value
a value of zero is invisible, a value of 255 is opaque
it seems not possible to add alphablending value to textures ... would be cool ,)
i looked at the deled source to try to guess how to add an alpha value to materials but Poo and Delphi are definitively not my cup of tea ,) |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Feb 16, 2010 6:56 am Post subject: |
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Glass doesn't really look like anything.
You need proper specular, proper reflections, and proper transparency. If you are doing just windows on a building that has no interior, you need window textures that have something behind them, like blinds or shutters or curtains. _________________
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stressless Member
Joined: 05 Jul 2008 Posts: 288 Location: Netherlands, The
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Posted: Tue Feb 16, 2010 8:23 am Post subject: |
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case_ncty wrote: |
you can go to the material editor and create a new texture, instead of using a texture choose color and click on the color, you can pick one and in the right part of the dialog you can see the HSV values and the RGB values, the A value is the Alphablend value
a value of zero is invisible, a value of 255 is opaque
it seems not possible to add alphablending value to textures ... would be cool ,)
i looked at the deled source to try to guess how to add an alpha value to materials but Poo and Delphi are definitively not my cup of tea ,) |
Thanks, that did the job. |
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