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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Feb 28, 2010 1:17 pm Post subject: |
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Very nice! That's a very creative solution you've got there Harper. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Feb 28, 2010 1:21 pm Post subject: |
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Great tutorial.
It should also be possible with lathe + path's but I haven't figured that out. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Feb 28, 2010 2:09 pm Post subject: |
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You can do it even faster.
- create the cylinder
- delete half the vertices
- delete the top and bottom polygons
- select all the remaining polygons
- extrude them by region and have Keep Original Polygons and Flip Original Polygons checked
That's it. Give it a try! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Sun Feb 28, 2010 3:27 pm Post subject: |
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Jeroen wrote: |
You can do it even faster.
- create the cylinder
- delete half the vertices
- delete the top and bottom polygons
- select all the remaining polygons
- extrude them by region and have Keep Original Polygons and Flip Original Polygons checked
That's it. Give it a try! |
Yes, that worked as well, albeit I had to flip all the polygons as it was inside out, no big deal, click of a button.
I don't know if anyone else gets the error when selecting the 2 disc faces and deleting them? I click ok once, then simply close the error window with the X top right corner, the 'error' goes away and I can continue.
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Feb 28, 2010 7:07 pm Post subject: |
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The way I'd do it:
Create cylinder, select upper and bottom face
Inset both faces and Connect them (result is a ring)
Now delete all the unwanted segments and fill both remaining endings
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Mon Mar 01, 2010 1:18 am Post subject: you are faster |
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OK, Mr. Fletcher, your way is much more elegant - and faster.
I never used the "connect"-funktion. Now i will.
But i hope to have demonstrated how flexible a filled irregular polygon can be used. |
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userboo Member
Joined: 11 Aug 2008 Posts: 15
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Posted: Mon Mar 08, 2010 1:10 pm Post subject: |
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Oooh, this could be used to make a stone bridge in a mediaeval setting. |
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