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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Feb 28, 2010 6:43 pm Post subject: Torque exporter and collada exporter open sourced... |
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To get the open sourcing of the plugins going, I put the sources of the Torque and Collada exporter online at https://sourceforge.net/projects/deled-plugins/ .
The source still needs to be cleaned up, the license header needs to be set, the trackers needs to be filled in, the binaries have to be added, documentation needs to be added, etc etc etc... all this will happen over the next couple of days, but for now it's a start. If you feel like taking a look at it, all comments are welcome. Also, if you want patch/tracker access to the project, drop a line here. We'll get this party started! |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Feb 28, 2010 6:46 pm Post subject: |
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Nothing shows on the page.
I'd like to look at the sources so I can see if I can figure out how to work on them. (I guess that's the long winded reason for stating I'm curious) _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Feb 28, 2010 7:09 pm Post subject: |
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Cool!
That's quite alot of sourcecode (at least it seems so)
What about the OBJ/X/3DS importers/exporters. Are they all not delgine-made? |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Feb 28, 2010 8:14 pm Post subject: |
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Where did you find the sources? I can't find them thru the direct link, or thru svn. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Feb 28, 2010 10:42 pm Post subject: |
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Thanks. Now all I have to do is to get svn to recognise the page so I can kee them up to date. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Feb 28, 2010 10:45 pm Post subject: |
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@Chronozphere: Yeah, they will all be added there. Even that little bit of cleanup I do takes up time (heck, even the SourceForge.net uploads take ages... but I'll stop complaining about SF.Net, it's doing its job), so it might be a couple of days. |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Sun Feb 28, 2010 11:19 pm Post subject: |
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Nice
I should upload my plugins to the site now (ms3d importer/exporter, Lua scripting plugin, extrude along path) LOL
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Mon Mar 01, 2010 9:42 am Post subject: |
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Great. I also thinking about making my NashaUV plugin opensource.
First, I want to add some features, clean up the code and pick a nice license. |
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Mossie Member
Joined: 29 Mar 2009 Posts: 6
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Posted: Wed Apr 07, 2010 12:22 pm Post subject: |
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Has any progress been made on the Collada Export (including animations) ? |
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