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Refill

 
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harper
Member


Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Tue Mar 09, 2010 5:30 pm    Post subject: Refill Reply with quote

"Refill" - that would be my favorite new feature:
I select 2 or 3 or more neighboring poly's, delete them, and DeleD detects for me all outlining vertces - and "fill" them - by one keystroke, so i can rearrange wanted connections by my own.
Sounds easy, but possible ???
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Tue Mar 09, 2010 6:17 pm    Post subject: Reply with quote

Maybe use merge? Rolling Eyes
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harper
Member


Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Tue Mar 09, 2010 6:46 pm    Post subject: Nope Reply with quote

Nope. "Merge" only works on exact planes.
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Tue Mar 09, 2010 7:06 pm    Post subject: Reply with quote

Ok, then you should use flatten and then merge. Wink

FYI: polygons should NOT be non-planar. This will result in strange looking geometry and will not work properly in other renderers/game-engines.
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Wed Mar 10, 2010 4:31 am    Post subject: I know... Reply with quote

I know that polys have to be flat, and that's what i want to do.
What i mean is what i have made here:
http://www.delgine.com/forum/viewtopic.php?t=3907
with lesser steps; especially the selecting of the outlining vertices is often a lot of work. Once the irregular poly is filled, i re-connect to get plane polys. I often use this to get rid of unwanted edges - and deleting edges isn't posiible.
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Mar 10, 2010 7:18 am    Post subject: Reply with quote

Maybe use the Vertex Fill tool? But that tool does not work in all situations though...
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