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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Jan 27, 2010 9:43 pm Post subject: DeleD 2.43 Changelog |
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This is the changelog for the Deled trunk, i.e. the latest version of the source that will be the upcoming binary release.
Only changes that have actually been committed will be listed here (so uncommitted patches will be pending until we get around to merge them in). I'll format things as we go (and add screenshots, etc), but if you have suggestions, or would like be credited in a different way (with your full name, for example), just post in this thread and we'll sort it out. Eventually this will be the changelog posted as news and kept around as archive.
Added functionality
- The merge tool has been improved: it now merges more complex sets of polygons and automatically removes redundant vertices (Chronozphere).
- An Edge Bevel tool has been added (Jeroen).
Select some edges:
And bevel them:
Fixes
- Click-dragging near the edge of the 3D view no longer causes erroneous mouse navigation (Fik).
- Material Editor selection when exiting the tool no longer changes material on selected primitives (Chronozphere).
- Activating Material Replace no longer triggers an Access Violation (Fik, Chronozphere).
- Using the arrow keys in face mode no longer triggers an Access Violation (Chronozphere).
- All blend modes, except replace, now take the texture alpha values into account (Chronozphere).
- When deleting polygons, the selection of highlighted polygons is also cleared. This solves a nasty access violation (Jeroen).
Old blend modes:
New blend modes:
Changes
- The confirmation question for deleting polygons has been removed. Speeds up the workflow a bit. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Mar 13, 2010 8:55 pm Post subject: |
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Sweet! That's a nice set of extra features/bugfixes, don't ya agree?
Please, thoroughly test this and report any issues! |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Mon Mar 15, 2010 3:02 pm Post subject: |
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In the true finest traditions, I played with manyof the new features.. and came up with an ashtray lol
I tried saving this as a package, but for some reason that failed the first time. I re-saved the project, reopened it and used the pluggin again.. not sure if that worked, you can find out here http://www.working.yourinside.com/Models/DeleDAshtray/DeleDAshTray.dps
So to cover myself, I zipped all the model, prefab and package files just in case http://www.working.yourinside.com/Models/DeleDAshtray/DeleDAshtray.zip
The new functions that I used, work like a dream. Beveling and alpha mode texturing. BTW, the texture was placed on the object using the Projection pluggin, along the Y axis. I've included the orginal alpha png texture, so you can try out different modes of applying the texture.
The only other bug is.... I don't smoke
Forgot to add, that reoccuring error (address violations) has gone along with the roaming cursor outside viewports.. great job guys _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Mar 15, 2010 3:34 pm Post subject: |
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Excellent! Thanks for the report - it's good to see beta's being tested like this. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Mon Mar 15, 2010 6:53 pm Post subject: |
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Quote: |
Forgot to add, that reoccuring error (address violations) has gone along with the roaming cursor outside viewports.. great job guys Cool
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Thanks for the info! Keep on DeleD'ing. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Tue Mar 16, 2010 6:49 pm Post subject: |
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But...but....but.....I just finally got the last version downloaded and my svn updated......Oh well...guess I'll just have to be a little quicker this time. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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userboo Member
Joined: 11 Aug 2008 Posts: 15
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Posted: Wed Mar 17, 2010 4:27 pm Post subject: |
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AWM Mars wrote: |
In the true finest traditions, I played with manyof the new features.. and came up with an ashtray lol
I tried saving this as a package, but for some reason that failed the first time. I re-saved the project, reopened it and used the pluggin again.. not sure if that worked, you can find out here http://www.working.yourinside.com/Models/DeleDAshtray/DeleDAshTray.dps
So to cover myself, I zipped all the model, prefab and package files just in case http://www.working.yourinside.com/Models/DeleDAshtray/DeleDAshtray.zip
The new functions that I used, work like a dream. Beveling and alpha mode texturing. BTW, the texture was placed on the object using the Projection pluggin, along the Y axis. I've included the orginal alpha png texture, so you can try out different modes of applying the texture.
The only other bug is.... I don't smoke
Forgot to add, that reoccuring error (address violations) has gone along with the roaming cursor outside viewports.. great job guys |
Same thing could be changed into a lowpoly gladiator arena as well. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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