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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Mar 20, 2010 6:13 pm Post subject: DeleD multitexturing fixed |
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Hey guys
Just found out that the multitexturing functionality in DeleD doesn't work. It doesn't take texture alpha into account and almost always produces the same incorrect result. I'll investigate ASAP.
I've allready fixed this for single texture materials, which you will use 95% of the time.
Edit: picture added containing replace, add, modulate, alphablend.
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sat Mar 20, 2010 6:32 pm Post subject: Good news |
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Good to hear about more funcionality of DeleDs texturing.
By the way, couldn't one add something like reflection to the materials?
But i think, this is a complete other problem.... |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Mar 20, 2010 7:00 pm Post subject: |
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Reflection like a mirror requires shaders and complex rendering strategies. It is very hard to integrate it in the sources. Would require a lot of refactoring.
Edit: Vertex transparency also doesn't work. I'll try to fix that too while i'm at it.
Edit2: Vertex transparency DOES work. You only need to use a material with alphablending as blend-mode, which makes perfect sense. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Mar 20, 2010 8:22 pm Post subject: |
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I have just uploaded a patch.
There wasn't much to fix in the end. Only the alpha blending didn't seem to work. However, this is probably the most important blend mode, so people will definitely benefit.
We need to explore the possibilities of multitexturing. I'm sure there are lots!
Edit: Picture.
Left: the Ignore blendmode with vertex colors
The upper row contains replace, add, modulate, alphablend
idem for the lower row with colored vertices.
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