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My game ideas
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sun Mar 14, 2010 1:11 pm    Post subject: Thanx alot Reply with quote

Thanx alot. I'll keep busy.... with fun!
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Mar 14, 2010 3:38 pm    Post subject: Reply with quote

I have been folowing your work with great interest,i love the look you have there Very Happy .

Dave
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sat Mar 20, 2010 6:38 pm    Post subject: Still working on... Reply with quote

Fine! Here is a quick picture of new models i made for the crafting things in Meynheim. Have fun.



Some more facilities to craft will come soon, i hope. I'm looking forward to more strange things like alchemy and writings and, and, and....
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sat Mar 20, 2010 6:58 pm    Post subject: Reply with quote

Wow.. That's probably as good as it gets. Shocked Lovely texturing.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Mar 20, 2010 8:29 pm    Post subject: Reply with quote

I said it before and I say it again: this is truly awesome. I really like the geometric detail and the texturing is simply amazing. Very Happy
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moraldi
DeleD PRO user


Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Sun Mar 21, 2010 7:38 pm    Post subject: Reply with quote

Jeroen wrote:
I said it before and I say it again: this is truly awesome. I really like the geometric detail and the texturing is simply amazing. Very Happy


Yes indeed!
Congratulations harper!
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Sun Mar 21, 2010 9:43 pm    Post subject: Reply with quote

These are like all your modelling and texturing... excellent. Your texturing has a mellow look, like aged (but not rotten) timber goes like with use, not abuse. You are to be applauded for your texturing.. and you inspire others with your model making. Combined, it's very atmospheric.
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sat Mar 27, 2010 3:33 pm    Post subject: Thanks Reply with quote

Not tired to thank you all. YOU keep me going on working !!
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elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Sat Mar 27, 2010 11:06 pm    Post subject: Reply with quote

nice work on your newest models, it's going in the good direction^^
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sun Mar 28, 2010 2:26 pm    Post subject: First citizen Reply with quote

Meynheim has the first citizen. Here you can take a first look on a character, that is halfway complete
and showable in Freeworlds environment. Still there is a lot of work to to, with the clothing, the hands,
and the hair. But all major parts now seem to be makeable. But i fear the moment, when i must "animate",
will say making different poses of characters. But so far, enjoy "Hero_3" - he doesn't has a name until now.

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paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Sun Mar 28, 2010 7:42 pm    Post subject: Re: First citizen Reply with quote

harper wrote:
Meynheim has the first citizen. Here you can take a first look on a character, that is halfway complete
and showable in Freeworlds environment. Still there is a lot of work to to, with the clothing, the hands,
and the hair. But all major parts now seem to be makeable. But i fear the moment, when i must "animate",
will say making different poses of characters. But so far, enjoy "Hero_3" - he doesn't has a name until now.



Very nice Harper Smile

cheers,
Paul
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harper
Member


Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Fri Apr 02, 2010 6:03 pm    Post subject: New Video Reply with quote

After telling, that almost every house is made in Meynheim, i will give you an actual glimpse of my little town. If you have the patience to download about 50 MB, the you can enjoy: Meynhein V.2010-03. Have fun!

http://www.harpersoft.de/Meynis/deled/Meynis2.wmv

I see only open ends, with the city-hall, the castle and so on. But only missing the "metal casting house" ond 2 others i like to show you the actual state of Meynheim. From now on i will create different scenes for the market etc., because even my actual graphic-card has some limits. On the market will be people, buyers & sellers, and the objects will explode. So i must cut the scenes to market, farming, mining, woodchopping. monster-killing etc.
So again - have fun !


Last edited by harper on Sat Apr 03, 2010 5:11 am; edited 1 time in total
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Fri Apr 02, 2010 6:37 pm    Post subject: Reply with quote

Amazing. Shocked Shocked

You should put that on youtube. It would be great material to promote both DeleD and your own project. Smile
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moraldi
DeleD PRO user


Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Fri Apr 02, 2010 7:28 pm    Post subject: Reply with quote

I want it NOW! Twisted Evil Very Happy Twisted Evil

BTW: Is it light mapped in DeleD or in FreeWorld?
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harper
Member


Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sat Apr 03, 2010 5:08 am    Post subject: Reply with quote

I haven't found a way to import lightmapped models to my Freeworld-scene, so that poor "lightmapping" is done by Freeworld.
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