View previous topic :: View next topic |
Author |
Message |
Lascar Member
Joined: 28 Feb 2010 Posts: 79 Location: Cornwall, England
|
Posted: Sat Mar 20, 2010 9:52 pm Post subject: Question about weld command |
|
|
This has happened a number of times and it's starting to get to me
I have tried to use the weld command to join objects (multiple vertices) together and either nothing has happened or I have welded all and totally messed up the object.
Zooming right in and setting minimum distance does not help.
In the past when I used OpenFX I could zoom in and weld individual vertices, (distance 1, 2, 5. etc.) very accurately, this doesn't seem to work with DeleD.
Is there a minimum distance where anything below won't weld?
This is an action I use a lot so any help / guidance would be appreciated
. |
|
Back to top |
|
|
John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
|
Posted: Sun Mar 21, 2010 4:00 am Post subject: |
|
|
I haven't had any issues with welding, I use a 0.5 welding distance usually. Sorry I can't offer any help. |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Sun Mar 21, 2010 7:56 am Post subject: |
|
|
There's Weld and there's Merge. Weld merges vertices. Merge merges objects.
I assume you want to merge vertices so you need to use Weld. Usually, you use Weld for vertices that are very close to each other already. Simply select those vertices and press Weld. All vertices that are within the distance (relative to each other) you provided will be merged into a single vertex. Is that what you want to achieve? _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
|
Back to top |
|
|
Lascar Member
Joined: 28 Feb 2010 Posts: 79 Location: Cornwall, England
|
Posted: Sun Mar 21, 2010 10:23 am Post subject: |
|
|
Jeroen posted:
I assume you want to merge vertices so you need to use Weld. Usually, you use Weld for vertices that are very close to each other already. Simply select those vertices and press Weld. All vertices that are within the distance (relative to each other) you provided will be merged into a single vertex. Is that what you want to achieve?
That is correct.
The recent issue was where I wanted to join two tubes at 90 degrees to each other (form a T), where one was smaller than the other. I created a short section in the big tube and removed the polygons, shaping the hole to match the other tube. Then I moved the small tube to line up the vertices to within 1 or 2 of each other. Then I selected the vertices (shift / select), pressed weld, set the distance to 2 or 3 and clicked “OK” to weld …. nothing happened. All I got was a notice saying “0 vertices welded”.
I have even tried just selecting two vertices but still no good.
It could be that I am doing something wrong but I can't see it.
. |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Sun Mar 21, 2010 10:43 am Post subject: |
|
|
Ah, I see what you mean. I forgot to mention one important thing: welding vertices only works on vertices of the same object.
So in your case a solution would be to first merge the objects (using Merge), then select the vertices you want and use Weld to merge those. Do note that if vertices of both object align perfectly, the Merge tool will automatically weld them together. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Sun Mar 21, 2010 10:52 am Post subject: |
|
|
Might be usefull to warn the user if he is trying to weld vertices belonging to different objects. It will help new users to use the weld tool correctly. |
|
Back to top |
|
|
Lascar Member
Joined: 28 Feb 2010 Posts: 79 Location: Cornwall, England
|
Posted: Sun Mar 21, 2010 12:08 pm Post subject: |
|
|
Jeroen posted:
…. merge the objects (using Merge), then select the vertices you want and use Weld to merge those ….
Thanks, it worked that time
. |
|
Back to top |
|
|
|