View previous topic :: View next topic |
Author |
Message |
Brenner Member
Joined: 25 Mar 2010 Posts: 10
|
Posted: Sat Mar 27, 2010 7:46 pm Post subject: Pivoting objects around a user defined vertex or edge |
|
|
I see there is a plugin for this by Fik (I could never get it to work) and I read it was going to be incorporated into the main program - did this ever happen? I can't find it anywhere. |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Sat Mar 27, 2010 9:57 pm Post subject: |
|
|
It hasn't been implemented in the main program yet.
I recall reading the same thing, but that wasn't long ago. I think it will be added sooner or later. Give it some time.
In the meantime, you can ask any questions about any plugins. |
|
Back to top |
|
|
fik Member
Joined: 11 Oct 2006 Posts: 303
|
Posted: Sat Mar 27, 2010 11:13 pm Post subject: |
|
|
It was only mentioned in last couple of days
To use the plugin you mention,-
Select the vertex you want to snap by.
Go into the object inspector (object tab on right by default) and set vertex tag to s or S. (Just the single letter s either upper or lower case).
Go back to object mode in the edit mode selector.
Run plugin.
Hope this helps.
All my plugins that use selections you need to set the tag property of whatever is the selection you want to s or S. If the plugin can use
more than one thing selected then go into object inspector and set the tag property to s or S this will set all selected.
P.S I will be working on incorperating into main prog in future, hope not to long but current project is taking longer than expected |
|
Back to top |
|
|
Brenner Member
Joined: 25 Mar 2010 Posts: 10
|
Posted: Sun Mar 28, 2010 1:06 am Post subject: |
|
|
Thanks for the instructions, Fik, I'll give it a try.
Add my vote to the "I would find this feature useful if built-in to DeleD" call. |
|
Back to top |
|
|
|