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unphazed Member
Joined: 18 Jan 2010 Posts: 46
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Posted: Sat Mar 27, 2010 10:21 pm Post subject: Subdivided Rectangle / Both Faces Plane |
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There might be a way to do this already, but I was making a curtain and I realized that you can't make a double-sided plane that's subdivided. The only thing I could do was make two grids, and weld the edges. This works, but adds more polys. Also, if I were to make something transparent it wouldn't work very well. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Mar 27, 2010 11:16 pm Post subject: |
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Well you can make a grid (mesh), copy/flip (without moving) and merge, with the new merge tool, and unused vertices are deleted.
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That will cause z-fighting issues because the two planes are on the same place. You must move one of the two just a fraction to fix this.
Another way is to simple make a cube with a single Y segment and a lot of X and Z segments. Just scale it down until it's almost flat. You then have a double-sided grid. |
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fik Member
Joined: 11 Oct 2006 Posts: 303
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Posted: Sat Mar 27, 2010 11:35 pm Post subject: |
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I don't think you would get z-fighting issues as the polygons are facing oposite directions so only one will try to be drawn at a time.
I'm sure that Deled creates double sided rectangle/polys this way and have never seen z-fighting. Now if they were facing the same or almost the same way and very close or on top that would cause z-fighting problems. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Mar 28, 2010 8:39 am Post subject: |
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I don't think you would get z-fighting issues as the polygons are facing oposite directions so only one will try to be drawn at a time.
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lol, good point. |
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