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Free Model For You
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Starnick
DeleD PRO user


Joined: 28 Jul 2007
Posts: 611

PostPosted: Sun Mar 28, 2010 4:48 pm    Post subject: Reply with quote

Heh, well you asked! If you're going to work on this, I'll be in the deled chat IRC chat room if you want to stop by.
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sun Mar 28, 2010 4:52 pm    Post subject: Reply with quote

Never. I take the challenge to do this within 10 days.
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Starnick
DeleD PRO user


Joined: 28 Jul 2007
Posts: 611

PostPosted: Sun Mar 28, 2010 5:01 pm    Post subject: Reply with quote

I usually am in the deled IRC chat room daily, alongside with Fletcher. It tends to get boring without a lot of people stopping by though Razz
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paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Sun Mar 28, 2010 7:35 pm    Post subject: Re: Winner Reply with quote

harper wrote:
Sorry Paul,
Jeroen does it! It's Leuchtturm, and he points down the river towards the ocean bay and the upcoming harbour.
So - Congratulation, Jeroen. Now please tell me, what kind of object you want to see here modelled with DeleD.


No worries Harper Smile

Congratulations to Starnick and jeroen Very Happy

@Starnick: something Egyptian would look great I reckon LOL

cheers,
Paul
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Hi ho...hi ho...it's off 3d modeling I go...
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Wed Mar 31, 2010 5:03 pm    Post subject: Anubis Reply with quote

Starnick!
My heaviest jobs is creating characters, and noting else your Anubis-statue is.
At my "Hero_3" i worked over 3 months, and now i have to do nearly the same job
in 2 weeks - but i try:

Here is a first glimpse on an untextured dark green marble statue. It will get
some golden equipment and clothing, but i cannot say if it will be before the
easter-weekend. Please be patient.
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Wed Mar 31, 2010 5:41 pm    Post subject: Reply with quote

That looks truly awesome. Shocked Please make a tutorial sometime! Smile
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ridwan sameer
DeleD PRO user


Joined: 27 Jun 2008
Posts: 108

PostPosted: Wed Mar 31, 2010 6:15 pm    Post subject: Reply with quote

Harper That is amazing

Truly amazing

You should create a tutorial

THen everyone would <3 you
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Apr 01, 2010 6:47 am    Post subject: Reply with quote

The words amazing and awesome are the only ones that come to my mind too. Very Happy
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Thu Apr 01, 2010 5:31 pm    Post subject: Tutorial? Reply with quote

Hi folks,
how can i make a tutorial of "Making Anubis"? What's the most interesting part of this creation?
I started with a cube, my favorite prim. Dividing it several times with (always in the early phases)
grid-snapping "on", because it produces very clean geometry.
Moving things, until i get a raw shape of the head, with approximately proportions. Also for reducing work,
i only model one half of the head, duplicating and mirroring for checking the overall look.
This is why i asked for a editing-mode called symmetry, that makes these steps continously while
working on the model.



Next step was
1.) smoothing the ears. Having concave areas that must be smoothed is a job for the Doo-Sabin-Wonder.
Doing this by hand (see my first ear-model) can only frustrate.



Second i split head and (what's the name for that head-wear?)
by applying 2 textures. So i can easily select those 2 groups of polys in the UV-window with Ctrl-A.



Next i generated some rough 8-sided cylinders to form the body, an arm and a leg.

Then i select some polys and smoothed them; never the whole object to prevent crucial edges.
Some tiny polys that will hard to uv-map and to keep their count as low as possible,
i select several neighboring polys, delete them and, after picking
the outlinig vertices, refill them. (I asked for this "refill"-
feature in the forum and have shown it's usfulness in my sword-tutorial...)



That's the state of my Anubis until now.
What follow is some finetuning, gathering some appropiate textures and the job to uv-map all those irregulars.
Have i told any useful hints? Or have i only proved that with some time to invest and some endurance in modelling you can
achieve nearly all, using DeleD ?


Last edited by harper on Sat Apr 03, 2010 7:20 am; edited 1 time in total
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ridwan sameer
DeleD PRO user


Joined: 27 Jun 2008
Posts: 108

PostPosted: Thu Apr 01, 2010 5:51 pm    Post subject: Reply with quote

Thanks Harper your a beast with DeleD

Some good tips for when i create human like shapes

Truly though... did you haev any experience before coming to DeleD? or is this your first 3D experience?
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Starnick
DeleD PRO user


Joined: 28 Jul 2007
Posts: 611

PostPosted: Fri Apr 02, 2010 12:16 pm    Post subject: Reply with quote

Now that looks pretty darn good, can't wait to light that sucker.
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AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Fri Apr 02, 2010 1:01 pm    Post subject: Reply with quote

Its a great figure for sure . I like how simple you make it look to do. Smile
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri Apr 02, 2010 3:57 pm    Post subject: Reply with quote

I think you will benefit a LOT from the new Vertex Insert functionality when creating characters like that. Smile
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Fri Apr 02, 2010 5:50 pm    Post subject: Reply with quote

To Jeroen:
Even if i only seldom use vertex inset, i love your program. Nearly i would say it's a new dimension of my life as an artist.

And to Starnick: Do you are engaged in a a project, that has to do with ancient egypt?


Last edited by harper on Sat Apr 03, 2010 2:32 pm; edited 1 time in total
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harper
Member


Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sat Apr 03, 2010 7:19 am    Post subject: Reply with quote

As i said, the textured version of Anubis will take some time.
I just made a typical egytian eye model, to use it on the statue.

If someone find it useful, here is the DPS for download:

http://www.harpersoft.de/Meynis/makingof/dps/egypt_eye.dps
(user:deleduser/pw:deleduser)

Have fun - with DeleD!
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