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Trullion Member
Joined: 31 Mar 2010 Posts: 13
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Posted: Thu Apr 01, 2010 4:03 pm Post subject: Double sided polygons? |
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I am working on my first real DeleD model which is to say somethign simple...an arrow for a bow and arrow.
I have made the tip and shaft, and need to make the feathers. When I went to add in the first feather I found that you can only see the feather from one side (I used a poly line to create a simple feather shape).
How do I get it to show on both sides? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Apr 01, 2010 4:22 pm Post subject: |
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Indeed, polygons have only one visible side. You could extrude this polygon just a little bit to get the effect you want. So, select the object, go to Polygon mode, select the polygon, select the Extrude tool, drag in any view.
Hope this helps! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Trullion Member
Joined: 31 Mar 2010 Posts: 13
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Posted: Thu Apr 01, 2010 4:48 pm Post subject: |
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Thanks for the info. I was afraid that was the case. Because I am trying to keep polygon counts down, I decided that instead of extruding it, to simply draw another polygon on the back side. This keeps the total polygon count for the feathers down to 6 (2 per feather) versus 18 if I extruded it.
Thanks for the help. |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Thu Apr 01, 2010 5:22 pm Post subject: |
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But, Trullion, be careful with double-sided polys. Make a test first, if your engine is displaying both sides (called often: backface culling on/off).
If so you got annoying effects while looking at your models. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Thu Apr 01, 2010 9:41 pm Post subject: |
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Yeah...stay away from them. Double sided rendering is horribly expensive. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Apr 02, 2010 7:05 am Post subject: |
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Yep, you might experience z-buffer fighting if you have two polygons sharing the same space. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Fri Apr 02, 2010 9:44 am Post subject: |
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Jeroen wrote: |
Yep, you might experience z-buffer fighting if you have two polygons sharing the same space. |
That only happens when you have two overlapping poly's facing in the same direction (or when you have Culling disabled). |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Fri Apr 02, 2010 12:14 pm Post subject: |
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It may be useful for some things, but like everyone else said for most things its better to stay away. Lighting calculations for two sided rendering get expensive, and you may have unintentional results when you do alpha blending.
In alot of cases, what you're trying to make sometimes is done via billboarding in a graphics application (e.g. it always faces the camera, so it doesn't matter if its only one sided). Unless of course you're going for a rather high poly, truly three dimensional feather |
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