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userboo
Member


Joined: 11 Aug 2008
Posts: 15

PostPosted: Sun Apr 04, 2010 6:59 pm    Post subject: Re: Tutorial? Reply with quote

harper wrote:
Hi folks,
how can i make a tutorial of "Making Anubis"? What's the most interesting part of this creation?
I started with a cube, my favorite prim. Dividing it several times with (always in the early phases)
grid-snapping "on", because it produces very clean geometry.
Moving things, until i get a raw shape of the head, with approximately proportions. Also for reducing work,
i only model one half of the head, duplicating and mirroring for checking the overall look.
This is why i asked for a editing-mode called symmetry, that makes these steps continously while
working on the model.



Next step was
1.) smoothing the ears. Having concave areas that must be smoothed is a job for the Doo-Sabin-Wonder.
Doing this by hand (see my first ear-model) can only frustrate.



Second i split head and (what's the name for that head-wear?)
by applying 2 textures. So i can easily select those 2 groups of polys in the UV-window with Ctrl-A.



Next i generated some rough 8-sided cylinders to form the body, an arm and a leg.

Then i select some polys and smoothed them; never the whole object to prevent crucial edges.
Some tiny polys that will hard to uv-map and to keep their count as low as possible,
i select several neighboring polys, delete them and, after picking
the outlinig vertices, refill them. (I asked for this "refill"-
feature in the forum and have shown it's usfulness in my sword-tutorial...)



That's the state of my Anubis until now.
What follow is some finetuning, gathering some appropiate textures and the job to uv-map all those irregulars.
Have i told any useful hints? Or have i only proved that with some time to invest and some endurance in modelling you can
achieve nearly all, using DeleD ?


could you use something like camstudio and make a video of the process?
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sun Apr 04, 2010 7:25 pm    Post subject: Reply with quote

Sorry, no. This video would be boring, about 20 hours long, eh?
It's not a trick, it's a lot of work. For me it's fun, i recreate while creating things like this.
But it takes the time it takes.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Mon Apr 05, 2010 8:00 am    Post subject: Reply with quote

harper wrote:

It's not a trick, it's a lot of work.


I think that's a quote worth remembering. Smile
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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Tue Apr 06, 2010 9:44 pm    Post subject: Reply with quote

Jeroen wrote:
harper wrote:

It's not a trick, it's a lot of work.


I think that's a quote worth remembering. Smile


I like it too Smile
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Thu Apr 08, 2010 4:06 pm    Post subject: Reply with quote

In the moment i'm struck; can't find something to make the right textures.
Please be patient....
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moraldi
DeleD PRO user


Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Thu Apr 08, 2010 7:04 pm    Post subject: Reply with quote

Is this helpful?
http://www.m3corp.com/a/download/3d_textures/pages/egypt/3d_texture_egypt_01.htm
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Fri Apr 09, 2010 11:05 am    Post subject: Reply with quote

Thanx Moraldi,
but what i am looking for is a textile golden plated thing; like on this:



Does anybody has something like this?
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Fri Apr 09, 2010 5:11 pm    Post subject: Reply with quote

Without listing lots of websites, maybe this is the starting point for you?
http://images.google.com.au/images?hl=en&gbv=2&tbs=isch:1&q=egyptian+art&sa=N&start=0&ndsp=18
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Fri Apr 09, 2010 5:27 pm    Post subject: Reply with quote

Lol... this scared me. My first thought was that you made that with DeleD. Shocked Laughing
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Fri Apr 09, 2010 5:41 pm    Post subject: Reply with quote

You funny folks!
1. to Chrono:
This is the picture of the model i have to remake.
2. to AWM:
Look at "his" clothes. Even the texturing of my "Meynis"-people is an awful hunting of textures, this is even harder...
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moraldi
DeleD PRO user


Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Fri Apr 09, 2010 10:35 pm    Post subject: Reply with quote

On the occasion of discussion on textures, I gladly offer my collection of textures to the community. Here is the download link (518MB).

http://www.wb4u.gr/temp/Textures.zip

I hope they will be useful to all DeleD modelers.

PS: Please take into account that the link will be not valid forever due to space cost
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paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Sat Apr 10, 2010 2:45 am    Post subject: Reply with quote

moraldi wrote:
On the occasion of discussion on textures, I gladly offer my collection of textures to the community. Here is the download link (518MB).

http://www.wb4u.gr/temp/Textures.zip

I hope they will be useful to all DeleD modelers.

PS: Please take into account that the link will be not valid forever due to space cost


Thanks moraldi! Downloaded Smile

cheers,
Paul
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Sat Apr 10, 2010 12:28 pm    Post subject: Reply with quote

harper wrote:
You funny folks!
1. to Chrono:
This is the picture of the model i have to remake.
2. to AWM:
Look at "his" clothes. Even the texturing of my "Meynis"-people is an awful hunting of textures, this is even harder...


I have a quote for you 'It's not a trick, it's a lot of work.' I did trawl that link I gave you, took me about an hour to go through the lot, I'm sure you can do it much faster as you have the eye for what you are looking for. Smile
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http://www.bccservices.co.uk
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Sat Apr 10, 2010 12:31 pm    Post subject: Reply with quote

moraldi wrote:
On the occasion of discussion on textures, I gladly offer my collection of textures to the community. Here is the download link (518MB).

http://www.wb4u.gr/temp/Textures.zip

I hope they will be useful to all DeleD modelers.

PS: Please take into account that the link will be not valid forever due to space cost

Thanks for the link and the textures.. any chance you have them in groups? I'm thinking, 5 hours of downloading, to discover I already have 75% of the textures, is a waste of bandwidth.
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Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
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moraldi
DeleD PRO user


Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Sat Apr 10, 2010 1:10 pm    Post subject: Reply with quote

They are inside sub folders with descriptive names.
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