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My models made with DeleD
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Lascar
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Joined: 28 Feb 2010
Posts: 79
Location: Cornwall, England

PostPosted: Wed Mar 24, 2010 9:43 am    Post subject: My models made with DeleD Reply with quote

I started learning to use DeleD in Feb 2010.
I recently set myself a goal to try and help my modelling skills. I acquired some pictures of modelled houses from the internet and set out to create my own using DeleD.

My first model was a straight forward box house.
http://www.flickr.com/photos/22912429@N08/4443544925/in/set-72157623522721035/

My second model was a little more complicated. I used the split command to insert the extra polygons for the windows and doors. The roof was extruded and this required using the UV Editor to correct the distortions. Again the window frames are polygons (used split command) not textures. Some of the textures for this model came from CG-Textures (http://www.cgtextures.com/)
http://www.flickr.com/photos/22912429@N08/4459688288/in/set-72157623522721035/
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Wed Mar 24, 2010 11:41 am    Post subject: Reply with quote

Looking at those couple of steps, you are well on your way to creating excellent models..
You have mastered the UV mapping, which thwarts quite a lot of people. Scaling, Rotating and Moving is an esential skill that you have grasped Smile
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Mar 24, 2010 11:55 am    Post subject: Reply with quote

AWM Mars wrote:
Looking at those couple of steps, you are well on your way to creating excellent models..
You have mastered the UV mapping, which thwarts quite a lot of people. Scaling, Rotating and Moving is an esential skill that you have grasped Smile

I agree. Looking good, but I think you have your images reversed. Smile
(that be, your links point to the wrong pic.)
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Wed Mar 24, 2010 12:06 pm    Post subject: Reply with quote

Great! You are picking things up quickly.
Would like to see more in the future. Smile
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Lascar
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Joined: 28 Feb 2010
Posts: 79
Location: Cornwall, England

PostPosted: Wed Mar 24, 2010 12:46 pm    Post subject: Reply with quote

Thanks for the supportive comments.
Its thanks to the forum members that I have got as far as I have, with all your helpful feedback to my questions, so thanks for that.
Up to now my modelling has been mainly basic of vehicles, tanks, trucks, etc., so buildings (and textures) is new territory for me.
My eventual aim is to get back to creating games and especially VR with the 3D Rad game creator (useless at C++ programming).
So the more practice the better I get, hopefully Smile
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Lascar
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Joined: 28 Feb 2010
Posts: 79
Location: Cornwall, England

PostPosted: Sat Mar 27, 2010 9:21 pm    Post subject: Reply with quote

My latest modelling attempt took me four evenings (about 8-9 hours).

http://www.flickr.com/photos/22912429@N08/4468179162/

This model used all what I have learnt so far, so was good practice.
I now appreciate how time consuming texturing a model is Shocked
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sat Mar 27, 2010 10:03 pm    Post subject: Reply with quote

Nice work. You are learning quickly. Smile

Quote:

I now appreciate how time consuming texturing a model is Shocked


I know the feeling... that's why I started working on NashaUV one year ago. Wink
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Lascar
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Joined: 28 Feb 2010
Posts: 79
Location: Cornwall, England

PostPosted: Wed Apr 14, 2010 9:50 pm    Post subject: Reply with quote

Presently working on my most complicated model yet a Church Lychgate, been working on it for the last four evenings (not finished yet).
http://www.skm.9f.com/3dmodelling.html (bottom of page)

I plan also to animate this model (hoping to have opening / closing gates), which will be my first steps into animation Smile
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Wed Apr 14, 2010 10:03 pm    Post subject: Reply with quote

Looking good there. Smile

Those look far better than the first models I made.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Apr 15, 2010 6:24 am    Post subject: Reply with quote

Very nice - you're doing a good job. Smile
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John
DeleD PRO user


Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Thu Apr 15, 2010 12:45 pm    Post subject: Reply with quote

Great work! I really hope you decide to share it once I get the exchange website working! Razz
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Lascar
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Joined: 28 Feb 2010
Posts: 79
Location: Cornwall, England

PostPosted: Tue Apr 20, 2010 3:49 pm    Post subject: Reply with quote

The Church Lychgate is finished, took just under a week to complete (several hours each night).
I have given it its own page with pictures of how it was made:
http://www.skm.9f.com/3dmodellingcl.html
It was fun making it and good practice using DeleD Laughing
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Tue Apr 20, 2010 4:33 pm    Post subject: Reply with quote

Very nice!. Have you ever tried to lightmap this?
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Lascar
Member


Joined: 28 Feb 2010
Posts: 79
Location: Cornwall, England

PostPosted: Tue Apr 20, 2010 5:37 pm    Post subject: Reply with quote

At the moment I am trying to get used to modelling with DeleD.
Once I am comfortable with what I am doing (know what I am doing) then I will move on to the other features.
There are still modelling tools I have not used yet so it's a long learning curve.
I have had a play around with lighting but don't really know how to create anything stunning .... still blurry on how it all works Confused
I am working my way through the tutorials and picking it up slowly as I go, but it all takes time Very Happy
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Tue Apr 20, 2010 6:48 pm    Post subject: Reply with quote

The project is coming along very nicely Smile

When I first started making 3D models, and using DeleD from a shortlist of lots of programmes available, I found DeleD the most intuitive to give me workflows, to acheiving working models. The shortlist has become very small now, DeleD is my main workhorse.

I began by making things, not by choosing a particular subject, but a tool. I simply created simple objects like cubes and worked the tool on it, then changed to other shapes to see the results. Working through the tools is a way of gaining familiarity and confidence. Then move on to combining tools.

I would say the next most important thing to do is gathering your textures for each project. Nothing worse than having to do it on the fly.

I see you are already at that stage, which means you will grow in abilities very quickly and start having some serious fun Very Happy
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