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My models made with DeleD
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Lascar
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Joined: 28 Feb 2010
Posts: 79
Location: Cornwall, England

PostPosted: Tue Apr 20, 2010 9:02 pm    Post subject: Reply with quote

AWM Mars posted:
…. gathering your textures for each project ….


Funny you should say that, this is the first true model I have made and the biggest “goof up” (on my part) has been to use textures from more than one folder.
Exporting it is difficult due to the many folders Sad
This is something I need to avoid if I am to be able to export the model cleanly for use in 3D games.
So this model has taught me something …. to think things out first and try to be better organised as far as locating/storing my textures is concerned.
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Tue Apr 20, 2010 9:58 pm    Post subject: Reply with quote

Having textures in different folder within DeleD isnt an issue, simply because it collates them and put them all into the same folder as your model when you export it.

I have folders for Trees, Metal, Wood, Walls, Floors, Glass, Cloth, etc etc all within the Textures folder of DeleD. I only create a project specific folder if I'm using one off textures such as photographs that I will only use for that one project.

If you have folders that you use all the time, or want to include textures in the default folders, you fistly drop them into the right folders in the Material Editor and click the [Disc Icon]+ and give your default .dmf file a name. Becareful though, too many textures in the default folders makes DeleD chewey and longer to load.
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Mon May 17, 2010 10:06 am    Post subject: Reply with quote

Been a while since your last post/update, how is the project coming along?
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