Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Low Verses High Poly Count

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Development
View previous topic :: View next topic  
Author Message
AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Sun Apr 18, 2010 2:59 pm    Post subject: Low Verses High Poly Count Reply with quote

I've heard the term Low Polygon Programme, used several times in these forums, when referenced to DeleD.

I believe it would be useful information to understand exactly what the term Low Polygon means to creators.

If there is a limit on what the programmes inner workings can handle, is that defineable?

What are the consequencies to going over those limits?

I would not change the programme, more, its easier to change a workflow. Instead of making large models, or multiple models in one project build.. I could break up projects and work with multiple smaller models, compiling them in another programme to the full layout.
_________________
Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk


Last edited by AWM Mars on Wed Apr 28, 2010 9:27 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Apr 18, 2010 4:11 pm    Post subject: Reply with quote

I wrote you an email about this. Smile

I know of several users going well over 100.000 (having a good gfx card) and having no troubles with it but as DeleD wasn't optimized for large numbers of polygons, I would suggest a maximum between 30.000 to 50.000.
_________________
Check out Figuro, our online 3D app! More powerful 3D tools for free.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Sun Apr 18, 2010 10:46 pm    Post subject: Reply with quote

Jeroen wrote:
I wrote you an email about this. Smile

I know of several users going well over 100.000 (having a good gfx card) and having no troubles with it but as DeleD wasn't optimized for large numbers of polygons, I would suggest a maximum between 30.000 to 50.000.

Yes thanks, I was a bit busy today, looked at my emails later than normal, thanks for replying Smile
_________________
Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
Back to top
View user's profile Send private message Visit poster's website
John
DeleD PRO user


Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Thu Apr 29, 2010 6:43 pm    Post subject: Reply with quote

The tools in Deled are better suited towards low polygon modeling. You can do high poly models with a lot of detail, it'll just take you forever. As opposed to making a high poly model in zbrush or mudbox, which is more like clay modeling or sculpting.
Back to top
View user's profile Send private message
AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Fri Apr 30, 2010 12:48 am    Post subject: Reply with quote

3D Coat has some pretty nifty tools. You model in digital 'clay' and then apply a low poly skin to it and use normals to create the detail. It seems to work far better if you wave a graphic tablet, but then what graphic programme wouldn't lol.

Looking at the lengthy movie tutorials (several at around an hour each), the application of the poly mesh seemed quite intensive and I didn't see any 'auto' function. At least then you could tweak it afterwards if there were things you didn't like, but this was one polygon after another.

The results are impressive, but as I said, suited to a graphics tablet.
_________________
Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk


Last edited by AWM Mars on Sat May 01, 2010 4:02 am; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
John
DeleD PRO user


Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Fri Apr 30, 2010 2:17 pm    Post subject: Reply with quote

AWM Mars wrote:
3D Coat has some pretty nifty tools. You model in digital 'clay' and then apply a low poly skin to it and use normals to create the detail. It seems to work far better if you wave a graphic tablet, but then what graphic programme wouldn't lol.

Loking at the lengthy movie tutorials (several at around an hour each), the application of the poly mesh seemed quite intensive and I didn't see any 'auto' function. At least then you could tweak it afterwards if there were things you didn't like, but this was one polygon after another.

The results are impressive, but as I said, suited to a graphics tablet.

Yeah. The problem is that a good graphic tablet is about 3x the price of 3D coat.
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Development All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum