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moraldi DeleD PRO user
Joined: 08 Sep 2005 Posts: 112 Location: Hellas
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Posted: Tue Apr 20, 2010 9:13 pm Post subject: My newest attempt in 3D |
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Hi,
I would like to show you my progress so far in my current project. It is a 3D puzzle game. I am not sure yet if I will finish it...time will tell
I use DeleD as the level editor:
Last edited by moraldi on Wed Apr 21, 2010 7:02 am; edited 1 time in total |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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moraldi DeleD PRO user
Joined: 08 Sep 2005 Posts: 112 Location: Hellas
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Apr 21, 2010 10:25 am Post subject: |
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Fantastic stuff, really! I really like the cartoony look 'n' feel you managed to get in there. Hope you finish it! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Wed Apr 21, 2010 1:02 pm Post subject: |
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Excellent work. Impressive what you can do with a relatively low power tool like Blitz 3d. |
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moraldi DeleD PRO user
Joined: 08 Sep 2005 Posts: 112 Location: Hellas
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Posted: Wed Apr 21, 2010 1:14 pm Post subject: |
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Thank you all.
Actually I am a C/C++ guy. When programming in C++, I feel like driving a Ferrari (or whatever equal you can imagine...). I have to be careful when managing this power which is very easy drive to a crash!
But when I using the Blitz3D it's like driving of my favorite scouter relaxing and enjoying the freedom of a 2 wheels vehicle... |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Wed Apr 21, 2010 5:24 pm Post subject: |
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This is looking awesome! I'm looking forward to play the final version.
I'm curious about how you use DeleD in this project. I see some red and green dots on the islands? Are those light-sources serving as powerup placeholders or something?
How do you make that raft move? Do you do that in your game code, or do you use DeleD animations to do it?
Also, do you use object tags to provide extra information to your game engine? |
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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Wed Apr 21, 2010 6:24 pm Post subject: |
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moraldi wrote: |
Thank you all.
Actually I am a C/C++ guy. When programming in C++, I feel like driving a Ferrari (or whatever equal you can imagine...). I have to be careful when managing this power which is very easy drive to a crash!
But when I using the Blitz3D it's like driving of my favorite scouter relaxing and enjoying the freedom of a 2 wheels vehicle... |
Yeah right now I'm coding java, so it sort of feels like driving a world war 1 era tank. It'll get there eventually, but at 4 mph. |
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moraldi DeleD PRO user
Joined: 08 Sep 2005 Posts: 112 Location: Hellas
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Posted: Wed Apr 21, 2010 7:23 pm Post subject: |
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chronozphere wrote: |
This is looking awesome! I'm looking forward to play the final version.
I'm curious about how you use DeleD in this project. I see some red and green dots on the islands? Are those light-sources serving as powerup placeholders or something?
How do you make that raft move? Do you do that in your game code, or do you use DeleD animations to do it?
Also, do you use object tags to provide extra information to your game engine? |
Hi, chronozphere and thank you for your comment
The red dots are squares (the screen shot does not help to see in detail), represents the positions of butterflies, the green cubes are represent the positions of waypoints. I heavily use the DeleD tags. Let's see an example:
These are the tags for a waypoint object:
The Waypoint field specifies the ID of the waypoint.
The PathID specifies the path the waypoint is belonging
The NextID and the PreviousID fields, indicates the next and the previous waypoints
I convert a .dxs file to a simple ascii text file with a utility which I have place in DeleD forums in the past. Here is the link for anyone is interested:
http://wb4u.gr/utils/DeleDParse.zip
DeleD is a very good program that proves its usability in many different ways |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Wed Apr 21, 2010 7:55 pm Post subject: |
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Nice.. thanks for the explanation. It may give people idea's on how to use DeleD for building dynamic game worlds.
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The PathID specifies the path the waypoint is belonging
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Me and Paul Nicholls are working on a better path implementation.
The current (old) path feature is disabled. The next version will probably not contain the new path functionality because it takes more than 3 weeks (our release-cycle) to finish it. Therefore, you should probably keep using this version of DeleD for your project. When we are finished, you'll have WAY better path features/tools to play with.
Just something to keep in mind. |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Fri Apr 23, 2010 6:55 am Post subject: |
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Very nice start moraldi
I love the music and sound effects too, especially the burbs! haha
I would want to play this I think
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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moraldi DeleD PRO user
Joined: 08 Sep 2005 Posts: 112 Location: Hellas
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Posted: Sun May 02, 2010 4:54 am Post subject: |
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Hi guys,
I've manage to complete a working game with the first playable level. I would be happy if you can give your feedback (especially your negatives)
http://wb4u.gr/temp/Castaway.exe
Especially I would like to know if the game runs without problems in Vista or 7 systems (I own XP)
The game engine is 90% complete. There are a lot of things needs to be done like push and climb animations for the main character, adding some sound effects, building animated and static models for enemies player and scenario. I hope I will be able to build about 40 levels.
Although my target was a commercial grade game it still remains a hobby project due to my poor 3D modeling and animation skills. |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Sun May 02, 2010 7:16 am Post subject: |
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moraldi wrote: |
Hi guys,
I've manage to complete a working game with the first playable level. I would be happy if you can give your feedback (especially your negatives)
http://wb4u.gr/temp/Castaway.exe
Especially I would like to know if the game runs without problems in Vista or 7 systems (I own XP)
The game engine is 90% complete. There are a lot of things needs to be done like push and climb animations for the main character, adding some sound effects, building animated and static models for enemies player and scenario. I hope I will be able to build about 40 levels.
Although my target was a commercial grade game it still remains a hobby project due to my poor 3D modeling and animation skills. |
Unfortunately, I can't run it
I have Vista Home Premium, when I run it, the whole screen goes black for around 10 seconds, and then I get the error below popup:
I don't know if it is because I have a notebook with some shared graphics card in it, and a widescreen monitor (1366 x 768 resolution)?
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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moraldi DeleD PRO user
Joined: 08 Sep 2005 Posts: 112 Location: Hellas
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Posted: Sun May 02, 2010 7:42 am Post subject: |
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Hi paul_nicholls,
Thanks for your info. The game starts by default in full screen mode 1280x1024 32bit color
Please, if you have the time, download again because I changed the default settings to 800x600 32bit window mode
IMPORTAND: delete the settings.ini file (if any) |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun May 02, 2010 8:14 am Post subject: |
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Hmm.. I get the following message:
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Error!
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Main_Initialize: g_tex_camera_frame=0
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OK
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After clicking OK, it just quits.
Any ideas?
P.S: I've got a Geforce 8600GT, 2 gigs of RAM and a big monitor (my reso: 1280x800). |
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