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Question ( Heightmaps???? )

 
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Draken
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Joined: 11 Apr 2010
Posts: 8

PostPosted: Tue May 04, 2010 4:35 pm    Post subject: Question ( Heightmaps???? ) Reply with quote

Okay I don't ever ask questions unless I cant find it anywhere on the forums.

Is there a feature to import a height map? I looked in plug in sections and did not find anything.

For those that don't know what a height map is. Its a 2d black and white image where each shade of gray represents different heights. Mainly used for making terrain in games.

Main reason I'm wondering this is because my terrain program I use only exports .obj and for some reason it wont import it(freezes) which could be from the exporter. It can also export the height map.

I just need to some how get my terrain object in deleD so I can start to texture it.

Any thoughts?
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Starnick
DeleD PRO user


Joined: 28 Jul 2007
Posts: 611

PostPosted: Tue May 04, 2010 11:25 pm    Post subject: Reply with quote

Nope, you're right there isn't a feature nor a plugin that I know of.

Heh I first read this as if you were trying to export a heightmap from DeleD (which is an interesting idea).

How big is the .obj file? I'm pretty sure if you're exporting geometry from a terrain program it's going to have a lot of triangles which would explain why DeleD is freezing on you. Beyond 30-60k triangles it gets kinda slow, and a terrain can have many times that number.

Also what terrain program are you using? Why cant you texture it there? I do not think DeleD would make a good tool for texturing terrains.
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unphazed
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Joined: 18 Jan 2010
Posts: 46

PostPosted: Wed May 05, 2010 5:41 am    Post subject: Reply with quote

I'm guessing you're probably using something like teragen. If that's the case, it probably is WAYYYY too high res. But, even at low res, I think it uses 5+ polys, doesn't it? You'll have to triangulate before importing into low poly programs like Deled or Ms3d.
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Draken
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Joined: 11 Apr 2010
Posts: 8

PostPosted: Wed May 05, 2010 6:40 pm    Post subject: Reply with quote

it was the polly count i lowered number of triangles and it works with lots of lag but works Smile.

its a bit more bumpy but heck i figured players could use for ramps Razz

also i use terrain generator and it wants WAD files for textures so thats why im importing into deled to do the textures. Take a little while to do but i have it halfway done already just 1 more of the islands to add sand / grass textures. We are not worrying about the grass to sand transitions since we will be adding a sidewalk with a small wall over that so players wont be able to see it Smile
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Thu May 06, 2010 1:20 am    Post subject: Reply with quote

Sometime back, I went mad making terrains. I made several and ported them into RenderMonkey. What came out the other end was some very nice materials, smooth and high quality. I draped these over some very low poly meshes, using the ilks of Mesh Labs and xNormals.
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