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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Sat Mar 20, 2010 1:29 pm Post subject: Projection Pluggin |
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I've been using the projection pluggin, which is a great tool, one I've been looking for, didn't realise I'd already installed it. Its similar in functionality to the one I used in Adobes Atmosphere Builder programme, which btw was ahead of its time.
I could not find any instructions with the pluggin (most readme files are overwritten), I wanted to know if:
1) You can map the texture using scale, then use the projection mapping, or will it override the scaling?
2) Is there a way of scaling the texture? _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Mar 20, 2010 4:03 pm Post subject: |
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"Projection plugin" sounds a bit vague. Are you talking about NashaUV?
If so, then:
- The texture mapping modes do not work yet. You can only use the tools to directly edit the vertices/edges/polygons.
- Not sure how this can be usefull You can either scale polygons using the scale function, or zoom in/out to make things look bigger/smaller on screen.
Zooming is done using the scrollwheel or Shift + right button drag.
You're right. I need to add instructions to the package. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Sat Mar 20, 2010 4:23 pm Post subject: |
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Its the extension pluggin http://www.delgine.com/plugins/viewPluginCategory.php?catid=41&catdesc=Extensions Projection Mapping 1.2 that I was refering to. Its not disimilar to Projection mapping I've used before, it is very good for certain circumstances, I was glad to have found it for DeleD.
My query is whether or not I can use scale materials, before and or after using the pluggin as it appears to have no scale controls.
I have also used your NashaUV pluggin chronozphere, its very good. I am particulary looking forward to using the blend feature so I can create paths and seashores with blended edges.. I'm assuming that will be possible? _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Mar 20, 2010 4:35 pm Post subject: |
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Ah.. I totally forgot about that plugin.
Probably there are no extra options. As far as I can tell, you just select an axis and map. Maybe fik is willing to update his plugin to add the scaling options.
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I am particulary looking forward to using the blend feature
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I think this is allready possible. Remember that DeleD supports multi-layer materials. You must use one grass layer which is totally opaque and one layer with a partially transparent path texture. Combine these textures in a material and use my plugin to edit the two different layers.
Note that the DeleD UV view doesn't allow editing multiple UV layers. So, the whole multi-layer feature was not usefull until my plugin arrived. Unfortunatly few people know about this.
It's a very interesting point. I'll see whether this is possible and maybe make a tutorial.
Edit: Doesn't seem to work. There are still bugs in the multi-layer blending code. I'm taking a look now, but the OpenGL documentation confuses the hell out of me. |
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fik Member
Joined: 11 Oct 2006 Posts: 303
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Posted: Sat Mar 20, 2010 8:50 pm Post subject: |
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AWM Mars as you found there is no scaling built in. I never put any in as you can scale UV's in the UV window to what you might need. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Mar 20, 2010 10:40 pm Post subject: |
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Quote: |
I have also used your NashaUV pluggin chronozphere, its very good. I am particulary looking forward to using the blend feature so I can create paths and seashores with blended edges.. I'm assuming that will be possible?
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I just created a tutorial on how to make a path through a landscape with smooth edges.
You have to be patient though. The features needed will be available in the next DeleD version.
Tutorial can be found here:
Tutorial: how to make a dirt path.
I have also made a beach with blended transitions between grass, sand and water. Hope you like it. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Sun Mar 21, 2010 12:22 pm Post subject: |
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Answering this post as well lol...
This tool is going to elevate the texturing capabilities of DeleD to a much higher level, giving all sorts of possibilities to the scene creators.
Other platforms have had similar functions, but template based, this is way more flexible. Excellent work _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Mon May 24, 2010 3:14 pm Post subject: |
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I've been using the Projection Mapping 1.2 pluggin for my 'organic' 3D models.
Using the Z projection, I find it has flipped the mapping as well as rotated it. The rotation is one thing thats easy to correct.. but, if I flip the model, its wrong using the background image for alignment.
Here is a screenshot where I have a background image loaded in the top right, aligned a simple cube and applied the same texture using Projection Mapping pluggin, which has flipped everything.
http://www.working.yourinside.com/worlds/ForumPics/ThisIsLeftScreenShot.jpg
I gues I could try mirroring the model, but sort of defeats the object of using background images for modelling. It also screws up my using the background image for any further alignments. I could use two images, one mirrored for the background use. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
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