View previous topic :: View next topic |
Author |
Message |
sjarman Member
Joined: 24 May 2010 Posts: 4
|
Posted: Mon May 24, 2010 5:32 am Post subject: Grid-based level design help |
|
|
I've been looking for a while for a tool like DeleD having previously been using Maplet for my grid-based level design.
What I'd like to do with DeleD is create levels by simply left-clicking to create default cube primatives (see image) so my entire "level" is composed of uniformly sized grid squares. This part works well.
The trick is, I then need to tell the software to remove all of the cube faces that are touching each other - i.e. to "clear out" the corridors and rooms.
Can anyone tell me if that's possible, and how it can be done?
|
|
Back to top |
|
|
unphazed Member
Joined: 18 Jan 2010 Posts: 46
|
Posted: Mon May 24, 2010 5:47 am Post subject: |
|
|
eh?
you mean hollow them? Use the hollow function.
I'm not sure what else you might mean.
I mean, if you're trying to leave them all connected, you can ctrlshiftclick on faces to delete them, move the camera to the opposite side, and remove others. Then use optimize to clean up. |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Mon May 24, 2010 7:47 am Post subject: |
|
|
Nah... too much work.
If you want to make corridors, there's a really easy way.
> Start with a cube (for example 128x128x128)
> Set the minor grid size to 128 in options
> Select the cube and flip all faces using polygon mode and "flip" tool
> Doubleclick "CULL" in the statusbar to enable culling (word should be black now).
> Now you can see the interior of the cube while your camera is outside of the cube
> Select a polygon of the cube and use extrude to make a corridor in that direction. Extrude by approx. equal ammounts (as long as the grid size).
> Use vertex mode snap once in a while to make sure the vertices are all nicely alligned to the grid.
Extrude is a really easy tool for this. You don't have to worry about removing redundant polygons. You get pretty hallway's instantly.
Hope this helps. |
|
Back to top |
|
|
AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
|
Posted: Mon May 24, 2010 9:59 am Post subject: |
|
|
Once you have done that, use the polyface selection tool and select all faces on the same plane, then merge them into one face. It saves on edges, unless of course you are going to texture each face individually.
[EDIT]
Why don't you create a series of different configured cubes, already hollowed, but with walls on different sides, to suit the configuration of your needs (building blocks) save them as prefabs that you can drop into position using snap. You could also UV map them easier, and even apply the correct textures. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
Last edited by AWM Mars on Mon May 24, 2010 10:02 am; edited 1 time in total |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Mon May 24, 2010 10:01 am Post subject: |
|
|
Chronozphere's method is indeed the way to go. Also, if you use Smooth after creating your hallways, they get rounded as well.
Elementrix wrote a very nice tutorial on this a while ago:
http://www.delgine.com/forum/viewtopic.php?t=2634 _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
|
Back to top |
|
|
sjarman Member
Joined: 24 May 2010 Posts: 4
|
Posted: Mon May 24, 2010 11:37 pm Post subject: |
|
|
Thanks for the advice - I'll experiment with it today. I've already been playing around with using a process along the lines of:
Select All, Unite, Hollow
This creates additonal unnecessary geometry that I don't want though and also makes texturing a bit mor difficult as I'm just doing simple floor, wall, roof materials.
Really all I want is a bunch of joined cubes, with the joined faces removed, and then the normals flipped. |
|
Back to top |
|
|
sjarman Member
Joined: 24 May 2010 Posts: 4
|
Posted: Tue May 25, 2010 12:00 am Post subject: |
|
|
Thanks chronozphere - that works exactly the way I wanted! |
|
Back to top |
|
|
|