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little alcove
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John
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Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Fri Dec 17, 2010 7:48 pm    Post subject: little alcove Reply with quote

I kind of randomly decided to make a cozy little alcove for a club or bar...should be more to follow:


http://i295.photobucket.com/albums/mm151/coffeeaddict21/alcove_ss-1.jpg

Correction: Got it to look a little better.
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Jeroen
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Joined: 07 Aug 2004
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Location: The Netherlands

PostPosted: Sat Dec 18, 2010 10:42 am    Post subject: Reply with quote

Very nice. I can see myself relaxing in there for sure. Smile
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AWM Mars
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Joined: 06 Jan 2010
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Location: Wilts England

PostPosted: Sat Dec 18, 2010 3:55 pm    Post subject: Reply with quote

Looking at the table, seems like the sort of chess game I could play lol.

Only thing missing is my slippers Cool
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John
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Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Sat Dec 18, 2010 9:50 pm    Post subject: Reply with quote

Thanks. Smile I'm working on the rest of the bar as well. It's so nice working with this editor after the nightmare that was Blender.
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Sat Dec 18, 2010 11:20 pm    Post subject: Reply with quote

That looks quite comfy.
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AWM Mars
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Location: Wilts England

PostPosted: Sun Dec 19, 2010 10:13 am    Post subject: Reply with quote

John wrote:
Thanks. Smile I'm working on the rest of the bar as well. It's so nice working with this editor after the nightmare that was Blender.

I don't know how anyone does anything in Blender. Its a very capable programme, buried within its own multi layers of menus, making even simple tasks very long and drawn out. It is also a victim of its own development, in that the many skilled people that develop it, have applied virtually every function known to man. It is now a swiss army knife.

It took me over 2 hours to work out how to move the view in Blender lol. And I really, really (did I say really enough?) hate the tethered viewers. Why you would only want to rotate your view around an object, in what is a capable scene builder, defies logic.

Anyway (puts soapbox away), I like where your scene is going and can't wait to see how it develops.
Did you see my attempt at a English Pub, all created in DeleD? http://www.delgine.com/forum/viewtopic.php?t=4089&postdays=0&postorder=asc&start=60
Feel free to use some of the props I made for that build, if for nothing else, just to see how I did it (assuming you need that kind of help).

Do you have some storyboard/theme for this scene? Maybe a multi themed club would be awesome, have a dungeon/goth area, retro, Electra, traditional cosy (already done) etc.
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John
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Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Sun Dec 19, 2010 5:29 pm    Post subject: Reply with quote

I will defenilty be using your props for guidance. Particulary the ones that have glass Smile

The concept I'm going for is a two level basement pub like you might see up north where you can actually have basements without flood problems. Razz

First basement level is going to be something open to the public like what you put together and the second (what I'm doing right now) would be open only to certain clients for private meetings (for the local mob, politicians, rich people, etc). An elevator will connect the two levels (if I can get animation working) and the first level would connect to the street via stairs.

I'm not very organized so I don't have any storyboards Smile. Just post-it notes.
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John
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Joined: 22 Dec 2008
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Location: Houston, TX

PostPosted: Thu Dec 23, 2010 4:53 am    Post subject: Reply with quote

Well I'm finished will the lower level, aside from all the little props at least. Poly count is 2123. I'll make another post once it is properly lighted, assuming I don't grow old with age and die first. I used alpha blending to do the curtains (extrapolating from Mar's tutorial on glass).

A shot from behind the bar:

http://i295.photobucket.com/albums/mm151/coffeeaddict21/bar_sshot3.jpg

Bottom of the stairs:

http://i295.photobucket.com/albums/mm151/coffeeaddict21/bar_sshot1.jpg

Outside perspective:

http://i295.photobucket.com/albums/mm151/coffeeaddict21/bar_sshot2.jpg
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AWM Mars
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Joined: 06 Jan 2010
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Location: Wilts England

PostPosted: Thu Dec 23, 2010 11:02 am    Post subject: Reply with quote

Thats really coming together. I see lighting, like in most cases, is going to be a scene breaker. It will be interesting on your choices.

I can see you are poly conscious, maybe spend a couple more of those curtains, they will add a natural element to the scene. Smile
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John
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Joined: 22 Dec 2008
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Location: Houston, TX

PostPosted: Wed Dec 29, 2010 5:27 am    Post subject: Reply with quote

This is the scene lighted...I kind of blew my poly limit (7076 before triangulation). I'm not sure what I'm going to do with the curtains. At this point the scene already takes 3 minutes to render the light maps and I don't want to make it any worse than it is. :/ Feedback on the lighting or anything else would be much appreciated. Smile



http://i295.photobucket.com/albums/mm151/coffeeaddict21/bar_sshot4.jpg

http://i295.photobucket.com/albums/mm151/coffeeaddict21/bar_sshot5.jpg

http://i295.photobucket.com/albums/mm151/coffeeaddict21/bar_sshot6.jpg

A light fixture I made...if anyone wants it as a prefab, let me know. The poly count is 1241.



http://i295.photobucket.com/albums/mm151/coffeeaddict21/bar_light1.jpg
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Jeroen
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PostPosted: Wed Dec 29, 2010 7:50 am    Post subject: Reply with quote

That's a sweet light fixture, that's for sure. Smile

John, would you mind providing one of those lightmapped shots for our gallery?
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AWM Mars
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PostPosted: Wed Dec 29, 2010 10:13 am    Post subject: Reply with quote

I too like the wall lamps Smile

3 minutes to render? Wow, many of my scenes take between 30-90 minutes to render. One (Mayan Temple) took over 2 hours Shocked lol.
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John
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Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Wed Dec 29, 2010 2:52 pm    Post subject: Reply with quote

Jeroen wrote:
That's a sweet light fixture, that's for sure. Smile

John, would you mind providing one of those lightmapped shots for our gallery?

Thank you. Smile It would be an honor. Take whichever one you like. Smile This one would be preferable though:

http://i295.photobucket.com/albums/mm151/coffeeaddict21/bar_sshot4.jpg

AWM Mars wrote:
I too like the wall lamps Smile

3 minutes to render? Wow, many of my scenes take between 30-90 minutes to render. One (Mayan Temple) took over 2 hours Shocked lol.

Thanks.

Ouch. The thing is I'm going to try to render this real time with Irrlicht. I don't know how many polys it can handle though. Even with static lighting. Guess I'll be using a lot of LOD. Razz
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Jeroen
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PostPosted: Mon Jan 03, 2011 1:11 pm    Post subject: Reply with quote

Thanks John, I'll post it together with the results of the Winter Compo. Very Happy
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crystalunicornmagic
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Joined: 15 Apr 2011
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PostPosted: Sat May 07, 2011 7:48 pm    Post subject: Reply with quote

Like the layout and stuff. Couches could use a better texture though, and if you're worried about polycount the lamps and stuff are very high poly.

Also, Deled doesn't have a "Normals Smooth" function, but your wall curves definitely need that.
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