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Small room WIP
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Mar 13, 2005 3:54 pm    Post subject: Reply with quote

I just made the lighting really quick so I could post an image. You don't have any directional lighting in your textured views so I needed something to show off the shapes. I'm just going to use realtime smooth shading off a light in the middle of the room in the real thing.

But for now when it's time for a screenshot, I save a new file and light it quick. Smile
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Mar 17, 2005 11:08 pm    Post subject: Reply with quote



Okay, got texture loading working. The tex coords were saved upside down though. Crying or Very sad

Smile However, it's good that so far this is turning out exactly has I'd hoped.
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Mar 18, 2005 9:55 am    Post subject: Reply with quote

Screenshot looks great, glad you got your normal working. Although I don't really get the code, what operator is /*=?

Just a small hint on your normal function: for performance, it would be smart to calculate invS (1/length), then multiply (*=) your three components. Lots more efficient than three divisions. Not that you'd care, because you store your normals anyway, but still Wink
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Fri Mar 18, 2005 1:37 pm    Post subject: Reply with quote

Paul-Jan wrote:
Screenshot looks great, glad you got your normal working. Although I don't really get the code, what operator is /*=?

Just a small hint on your normal function: for performance, it would be smart to calculate invS (1/length), then multiply (*=) your three components. Lots more efficient than three divisions. Not that you'd care, because you store your normals anyway, but still Wink


/*= is my favourite operator.. called the forum typo. Surprised Laughing Shocked
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Mar 19, 2005 1:27 am    Post subject: Reply with quote

*hehehe* pfwww, for a moment there I thought there was a new c/c++ standard out I had missed Wink
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Mar 19, 2005 2:06 am    Post subject: Reply with quote

Paul-Jan wrote:
*hehehe* pfwww, for a moment there I thought there was a new c/c++ standard out I had missed Wink
c--iq
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