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LEGIT
Member


Joined: 10 Mar 2005
Posts: 16
Location: Utah

PostPosted: Wed Mar 16, 2005 10:34 am    Post subject: Items Reply with quote

For the most part I know alot of the options you can use in DeleD:)
-Polyline you can make objects line at a time

-Cube you make squares

-Cylinders you make circular things

I am good with most of the Primitives but, on Edit Commands I know what Move does and Scale and Rotate and Merge is taking two objects and making them as one.
Hollow?? Everything is hollow:( and Mirror, I tried that and that seems to copy and object the other direction. I am not sure what Clone does? Sounds similar to Copy but I am not sure.
What is Extrude, Flip, Average, Connect, Cycle, Weld, Gen. UV and Extract??
I have had this program for some time but haven't been able to figure these out:(
Also, what is Export: DirectX .X file all about? That sounds C++ related but I can't seem to do anything with that. I also have DirectX 9.0 so,



Any help would be appreciated aLOT:)

Regards, LEGIT
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I have fallen from everything and everyone and now I like to hide in some of the places I create using DeleD!
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Mar 16, 2005 12:30 pm    Post subject: Reply with quote

Extrude is the process of pulling out a face. It's hard to explain... Just try it.. make a sphere, select a group of faces, and extrude them... you will 'pull out' those faces.

Weld is for vertices. After editing some geometry, and you move 2 or more vertices to the same spot, you can weld them together to get rid of the extra uneeded vertices. Imagine you wanted to make a ramp.. a low poly one.

You could drag out a cube in the shape of the ramp. Then you delete the front face, and drag it's two vertices to the bottom two vertices and weld them together.

I think extract will take your selection, and make it an object of it's own. IF you made a cube, and selected the 6 sides of it one by one and extracted them.. you'd get 6 seperate quad objects.
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Mar 16, 2005 2:01 pm    Post subject: Reply with quote

With DirectX, Microsoft has (a long long time ago) introduced the .X file format. It is simply another file format for storing 3d meshes and/or animations, and at the moment it is a very popular format at that. There two main reasons for exporting to it:
1. You program graphics applications using Direct X, so the .X file format is easy for you to load in your own programs. For more info, refer to the Direct X SDK and/or MSDN.
2. You use 3rd party graphics applications / engines that support loading of .X files (Most 3D Editors, BlitzBasic, Darkbasic, Gile[s], etc. etc. etc.)
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