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LEGIT Member
Joined: 10 Mar 2005 Posts: 16 Location: Utah
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Posted: Wed Mar 16, 2005 10:34 am Post subject: Items |
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For the most part I know alot of the options you can use in DeleD:)
-Polyline you can make objects line at a time
-Cube you make squares
-Cylinders you make circular things
I am good with most of the Primitives but, on Edit Commands I know what Move does and Scale and Rotate and Merge is taking two objects and making them as one.
Hollow?? Everything is hollow:( and Mirror, I tried that and that seems to copy and object the other direction. I am not sure what Clone does? Sounds similar to Copy but I am not sure.
What is Extrude, Flip, Average, Connect, Cycle, Weld, Gen. UV and Extract??
I have had this program for some time but haven't been able to figure these out:(
Also, what is Export: DirectX .X file all about? That sounds C++ related but I can't seem to do anything with that. I also have DirectX 9.0 so,
Any help would be appreciated aLOT:)
Regards, LEGIT _________________ I have fallen from everything and everyone and now I like to hide in some of the places I create using DeleD! |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Mar 16, 2005 12:30 pm Post subject: |
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Extrude is the process of pulling out a face. It's hard to explain... Just try it.. make a sphere, select a group of faces, and extrude them... you will 'pull out' those faces.
Weld is for vertices. After editing some geometry, and you move 2 or more vertices to the same spot, you can weld them together to get rid of the extra uneeded vertices. Imagine you wanted to make a ramp.. a low poly one.
You could drag out a cube in the shape of the ramp. Then you delete the front face, and drag it's two vertices to the bottom two vertices and weld them together.
I think extract will take your selection, and make it an object of it's own. IF you made a cube, and selected the 6 sides of it one by one and extracted them.. you'd get 6 seperate quad objects. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Mar 16, 2005 2:01 pm Post subject: |
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With DirectX, Microsoft has (a long long time ago) introduced the .X file format. It is simply another file format for storing 3d meshes and/or animations, and at the moment it is a very popular format at that. There two main reasons for exporting to it:
1. You program graphics applications using Direct X, so the .X file format is easy for you to load in your own programs. For more info, refer to the Direct X SDK and/or MSDN.
2. You use 3rd party graphics applications / engines that support loading of .X files (Most 3D Editors, BlitzBasic, Darkbasic, Gile[s], etc. etc. etc.) |
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