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stressless Member
Joined: 05 Jul 2008 Posts: 288 Location: Netherlands, The
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Posted: Sun Nov 28, 2010 6:59 pm Post subject: |
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yup. very nice caves. It has been a long time i used DeleD 3D.
But screens like that remember me of the old days. Might be trying deled again. |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Fri Jan 28, 2011 5:37 pm Post subject: The End of this thread |
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Hello dear community,
This will be my last post in this thread. From my first post in the middle of 2009
you all made me progress and take a lot of hurdles, making me optimistic to make
my ideas visibly.
The discontinued availability of "Freeworld3d" was the first struggle. But working
with DeleD was such fun, that i continued developing my world "Meynis".
Next i searched a new world-editor and decided Torque3D to be it.
And promptly there was the trouble again: Torque/Garage Games closed down.
Between the years i modelled a little bit with Deled, awaiting the future of Torque.
And it has it's comeback - and i began to build Meynis on Torque - again.
But: As i had imported the first set of models in that engine (looking at them
in fullscreen at 1600px) they look too simple, flat and ugly.
Next i made some normalmap-textures to tune up the look, but i realized, that every
model that was looking good enough in DeleD, must be refined to be shown in a
real 3D-game-engine like Torque etc.
With this in mind, and the trouble to import my heightmap as 16-bit-grayscale
(what is no familiar file-format for most graphic programs) i have to remake
the heightmap; what brings me to re-design the complete city: There was some issues
in city-layout i don't like. It has evolved two years long, and i made a lot of compromises.
So - it's time to do it new.
So this is state of my project: New engine, new heightmap, new models and textures.
The only stable is the will of making it "visible" or better "visitatable".
Don't expect too much news from me in the next months. I could not show any new things,
until i transferred all "old" stuff to the new generation.
To put all things together, i will have to learn all the rest of game-making;
Any support will be welcome, but i think most of my time i will be in Torque-forum etc.
If i get some showable results, i will open a new thread here.
Last edited by harper on Sat Jan 29, 2011 6:38 pm; edited 1 time in total |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Jan 29, 2011 8:22 am Post subject: |
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Hey Harper,
I've always enjoyed your work very, very much indeed. The movies you've made really show an exceptional level of professionalism so I do hope you'll find a way to continue your work.
I'm glad DeleD has helped you to create Meynis and I hope it will continue to do so in the future. Also, I hope Torque will do the same for you. Please keep us posted about your progress here and goodluck to you!!
Cheers,
Jeroen _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sun Feb 13, 2011 6:56 pm Post subject: Torque semms to be it |
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I hope, my 100 bucks are invested well. Up to now anything goes:
Looks like good old Meynheim, but seeing it at 1600x900 made some (fine-)tuning necessarily:
So i have to overhaul really most of my models. But i'm on a good way...
Maybe i can achieve a "walkthrough" for you sometimes!
Here's a full-screeny:
http://harpersoft.de/Meynis/Torque/Torque2.jpg
See ya in Meynis, i hope!!! |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Feb 13, 2011 8:01 pm Post subject: |
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Nice to see your getting everything sorted,i always look forward to seing your work.
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Feb 14, 2011 3:42 am Post subject: |
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That's looking really good. Investing $100 in torque3d is a steal. It''ll be nice to walk thru it. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Feb 14, 2011 8:15 am Post subject: |
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Awesome picture there, harper. I really hope Torque helps you out and that you're going to show us your progress here. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Sun Feb 20, 2011 7:36 pm Post subject: |
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Yess!
Torque is my new home. Re-buildig Meynheim will take a while, but to show you my efforts,
i can offer you a remake of a part of my mine-scenario. Sorry that Windows Movie-Maker
reduces the contrast so, that the scene is not half as dramatic as it's originally.
But her's something to enjoy:
www.harpersoft.de/Meynis/Torque/Mine_T1.wmv
Second part will come soon.
And my buddy will add a new musical score; can't await to upload the filmlet upgraded it with his music. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Feb 20, 2011 10:00 pm Post subject: |
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Cool, some background music would ad to the scene .
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Mon Feb 21, 2011 11:37 am Post subject: |
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Hi Harper.... I took the liberty of downloading your movie trailer, adding some embellishments such as music. I've hosted it on my streaming media server, so it can be enjoyed over the Internet as a progressive download. You will need the QuickTime plug-in installed on your system (most already have), as I've re-rendered it into mov format, my favourite.
Although I do not have the original media footage, the re-rendering process did quite well, along with adjusting the contrast centres and adding an unsharp mask, seemed to recreate the original look/feel I believe you wanted.
Enjoy.
EDIT: Link Removed by AWM _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
Last edited by AWM Mars on Mon Feb 21, 2011 1:23 pm; edited 1 time in total |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Mon Feb 21, 2011 12:05 pm Post subject: |
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Hi AWM,
sorry but i have to ask you to undo it. Please wait until the "original" music is ready; and up to then i will get better contrast etc. |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Fri Mar 11, 2011 5:28 pm Post subject: |
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Wow that must've been quite alot of work. Allthough it looks slightly chunky, I really like the way you animated the walking character. Nice work! |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Fri Mar 11, 2011 5:40 pm Post subject: |
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The character is from the demo, not mine. All i did is to remove his weapon.
He is wearing a gigantic rocket-launcher, what is not really fitting in my world.
Now i am looking for using my own char, but that will take some time.
To create an animated char and getting it in the game i think is the most sophisticated job in making a 3D-game.
So i use this "unweaponed gideon" as long i get something better.
"MY" animation is only the spinning water-wheel! |
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