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gbison Member
Joined: 14 Feb 2011 Posts: 20
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Posted: Thu Feb 24, 2011 6:25 pm Post subject: My DeleD work... |
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Hey guys,
I have adopted DeleD as my main modeler and I just wanted to share a Lab Room im building for a game my wife and I are working on. Everything in this scene was created in DeleD from scratch. Its far from done but just wanted to show you the WIP.
1st angle
2nd angle
Been using DeleD about 2 wks, I know its nothing special but Im happy with my progress.
Thanks.[/img] |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Feb 24, 2011 9:15 pm Post subject: |
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Don't say it's nothing special - it really shows great potential and I'm impressed with this being your first work in DeleD. Textures look good too. Keep up the good work!
Would be nice to be able to follow your progress here.
P.s granada (fellow forum member, aka Dave) is your man here. He's really into these kind of scenes. Hi Dave! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Fri Feb 25, 2011 8:10 am Post subject: |
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Its nice to know I wasn't the only one to discover how quickly you can get a good workflow going and achieve excellent results like these, in a short time using DeleD.
It looks very interesting, good balance and use of the space, just 'feels right'. Please keep us posted. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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gbison Member
Joined: 14 Feb 2011 Posts: 20
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Posted: Fri Feb 25, 2011 3:57 pm Post subject: Thanks so much! |
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Guys I appreciate the pat on the back. I usually am the quite one in the forums and never do stuff like this, but I have found the DeleD community to be a real treat, one of the best I have seen period.
I will keep this post updated for this particular scene as it becomes more of what its ment to be. Again, thanks.....it means alot. |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Fri Feb 25, 2011 6:10 pm Post subject: |
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Hey, gbison,
this looks like you got the right tool. Like me. Your spacy scene looks good, really. Keep on, and don't worry to ask us!
(And have an eye on blurry textures..)
Last edited by harper on Wed Mar 02, 2011 5:31 am; edited 1 time in total |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sat Feb 26, 2011 9:42 am Post subject: |
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Very nice. Break those long polygons up to get better shadow resolution. It's killing your shading, and it makes the railing support posts look like they are floating! _________________
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sat Feb 26, 2011 12:36 pm Post subject: |
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Very nice start there ,as jeroen says i love this sort of thing.Keep us posted please.
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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gbison Member
Joined: 14 Feb 2011 Posts: 20
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Posted: Tue Mar 01, 2011 9:41 pm Post subject: Platform took a turn... |
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Hey guys,
Welp heres another update....my platform has now turned into a viewing room. This room towers over the main access area and will be used as a viewing area.
_________________ "The greatest trick the devil ever pulled was to convince the world he didn't exist." |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Wed Mar 02, 2011 8:54 am Post subject: |
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I love the 'industrial' style space port. As it is from the future, and most renditions are either some sort of plastic sterile white box design, with rounded corners everywhere, or this run down, dark eerie industrial plant kind of place.. would they not be at least using LED lights by then?
What you have captured there is a 'expected' style..... It is very good, well laid out and detailed and whats more important, you are having a great time doing it.
I don't know if you have plans to actually use it in 3D, I can help in that area. I like a lot of people on the forums, would like to gain that additional perspective _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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gbison Member
Joined: 14 Feb 2011 Posts: 20
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Posted: Thu Mar 03, 2011 2:43 am Post subject: Thanks! |
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Thanks for the words friend, feels good to feel like Im actually getting something done...lol
Mars to answer your question yes, this will be in 3D. Here is a test pic in my Torque Engine from our first engine run of the model. Albeit I still havent got all the lighting in but heheheh, I wanted to answer your question.
also a look from inside....
_________________ "The greatest trick the devil ever pulled was to convince the world he didn't exist."
Last edited by gbison on Thu Mar 03, 2011 3:32 am; edited 1 time in total |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Mar 03, 2011 2:53 am Post subject: |
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That's looking really good. Keep going with it. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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gbison Member
Joined: 14 Feb 2011 Posts: 20
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Posted: Thu Mar 03, 2011 3:34 am Post subject: Much appreciated... |
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trucker2000 wrote: |
That's looking really good. Keep going with it. |
Thanks trucker.....! Yall keep me going... _________________ "The greatest trick the devil ever pulled was to convince the world he didn't exist." |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Thu Mar 03, 2011 5:15 am Post subject: |
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Yes, impressive work. Like what AWM said, you met the typical style.
And good to see another Torque user here. |
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