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Planetary Shader

 
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Sun Feb 27, 2011 6:20 pm    Post subject: Planetary Shader Reply with quote

Thought I'd share this with you guys. It's an implementation of a real-time atmospheric scattering effect as described by Sean O'Neill in GPU Gems 2. It's an early draft (pretty much just focused on the scattering effect), but I slapped on some cloud coverage and I gotta say it looks pretty darn awesome. The next iteration will include actual lighting (aside from the scattering), night lights on the dark side, and cloud shadows.





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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Feb 27, 2011 7:14 pm    Post subject: Reply with quote

Now that's simply awesome! Very Happy Cool

Can't wait to see more of this - keep up the good work!!
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Tue May 10, 2011 8:11 am    Post subject: Reply with quote

Finally went back to complete this effect (shelved it for a bit, but I'm including it in my engine samples):

1. Normal mapping + phong illumination (and optional specular mapping)
2. Cloud shadows (clouds also an independent layer/rotates)
3. City lights on the dark side of the planet.

Wrote up a brief overview, including a link to download the HLSL code over at my portfolio website. Includes a galore of screenshots too and a video, some of which I'll post below too. I think you can see a big difference (and an improvement) over the first images. The three images below respectively show the normal mapping, cloud shadows (kinda makes the clouds pop out in that one, they're really tweaked up high there), and city lights...ironically each effect is alone in each shot

Youtube video





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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Tue May 10, 2011 9:46 am    Post subject: Reply with quote

That looks very realistic Very Happy
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trucker2000
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Joined: 11 May 2005
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PostPosted: Tue May 10, 2011 10:58 am    Post subject: Reply with quote

That is simply awesome. If it's ok with you, I'd like to see if I can get this working in torque.
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Tue May 10, 2011 3:35 pm    Post subject: Reply with quote

trucker2000 wrote:
That is simply awesome. If it's ok with you, I'd like to see if I can get this working in torque.


Yeah, that's why I included them for download. Although, I didn't include any license - which is now remedied. All content in my engine is licensed under the Creative Commons Attribution Share-Alike 3.0 license, which this would be too.

Additionally, I got my textures from:

http://planetpixelemporium.com/earth.html

And there's a few other places out there, I think where I got some higher resolution versions. Like NASA's site Visible earth.

So feel free.
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