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Timpuktu Member
Joined: 09 Aug 2004 Posts: 86 Location: Finland, Helsinki
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Posted: Mon May 09, 2011 3:45 pm Post subject: Submerged |
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Hi Deled community. It has been long time since ive been here and i desided to post couple of images of my hobby projects, just to show that i havent forgot about deled.
First images are from project named Submerged (named after the texture set that are made by Philip Klevestav (http://www.philipk.net). He released alot of old textures free to use, so i desided to do something with em.
Also im using couple of models and music loops made by Psionic3D for free to use.
Here is image of all the objects i have made ( more to come! ).
Here is a ingame screenshot to see them in action.
Im using Unity3D so i hope i can give u a demo to try ( Three cheers to web player support).
Last image is an asian style building (indoor only for now) that i have been working on. I do not know if im going to use it later or not it has been just fun to do. Also uses textures by Philip Klevestav (from same free texture pack).
Anyway comments, ideas and questions are welcome as always.
- Timpuktu _________________ Life is a waste of time, time is a waste of life. Get wasted all the time and you have the time of your life. |
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crystalunicornmagic Member
Joined: 15 Apr 2011 Posts: 21
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Posted: Mon May 09, 2011 6:18 pm Post subject: |
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Cool, I like |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon May 09, 2011 8:05 pm Post subject: |
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Hi there Timpuktu, nice to see you again.
You're definitely up to something here. Screens look good. You certainly know where to get the good stuff. Philip Klevestav creates awesome things, from what I've seen on his website, and anything made by Psionic is simply amazing (I'm a fan ).
Keep us posted on your progress! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Timpuktu Member
Joined: 09 Aug 2004 Posts: 86 Location: Finland, Helsinki
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Posted: Tue May 10, 2011 1:44 pm Post subject: |
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Thanks for your comments everyone and nice to see you too Jeroen.
I actually started modelling and coding again when i stumbled upon Delgine site and saw that you released DeleD Community Edition. After i had picked my jaw up from floor, i started to build models for fun until i decided to start a game project and that is how project submerged emerged.
My idea is to make a Sci-fi Third Person Shooter similar to Alien breed with some roleplay elements. Like you are going to have only one weapon ( pistol in left arm) and you can attach weapon mods in it. Like flamethrower, rocket / grenade launcher and such. Also i thought that player would have five implant slots that contain different implants that affects players attributes like accuracy, movement speed, etc.
Everything is still at planning state and nothing is written in stone, yet.
Right now im going to design a demo level for the game ( current level is just to test my building blocks) and then release a demo. I think the demo sould have atleast one objective to complete and some enemies to shoot at.
Anyway ill keep posting new screenshots, ideas and anything that relates to this project. I propably make new topic in DeleD User Game Projects and more detailed information about my game there.
- Timpuktu _________________ Life is a waste of time, time is a waste of life. Get wasted all the time and you have the time of your life. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Timpuktu Member
Joined: 09 Aug 2004 Posts: 86 Location: Finland, Helsinki
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Posted: Wed May 11, 2011 12:38 pm Post subject: |
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AWM Mars: Thank you for offering your help. I'm just not sure if i want to ask it because as it happens most of these hobby / indie project's never see the light of day.
So i don't want to waste anyone's time if this project dies for some reason.
However if you dont mind wasting your time for a random project that might become something or not then i dont see why not to take all the help i can get.
Anyway today i desided to release Alpha version (0.0.0.0...n or something) and here it is in all it's glory.
http://dl.dropbox.com/u/23241894/Submerged/WebPlayer.html
There isnt much to do yet, but well atleast you can try it. Game file size is about 2Mb so it should not take too long to load.
Edit: Almost for got to say that you need to install Unity3D web player plugin (http://www.unity3D.com) to play the game.
Controls are,
Move - Arrow keys / WSAD keys
Aim - Hold right mouse button
Shoot - Left mouse button while aiming
I desided to do the aiming similar to Resident Evil 4/5 so you cant move while you aim. This sould be fun when i add monsters that tries to eat you feet while other's shoot you with slime.
There is still some bugs with the camera system but im still quite happy with it. This does not mean that i wont try to improve it.
Edit: I was thinking of making a ladder but i desided not to do it, atleast not now. I need to fix the camera before i can do that. Also i updated the web player so there is second floor but you can just walk to there. Im planing to make this level in tutorial for the game. I think this would be best for first level and also then i have most of the features i need to complete the game when i have fully working tutorial level. Still lots and lots of things to do.
Anyway comments, questions and everything between is needed so ill be able to improve my game.
- Timpuktu _________________ Life is a waste of time, time is a waste of life. Get wasted all the time and you have the time of your life. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Timpuktu Member
Joined: 09 Aug 2004 Posts: 86 Location: Finland, Helsinki
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Posted: Thu May 12, 2011 11:11 am Post subject: |
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AWM Mars wrote: |
This is certainly a good start and one I wouldn't mind being involved in.
I like the oveall concept, although I have always favoured the point click to move, then use right mouse button to aim, combo left click to fire. That way you can choose your new location and fire whilst running. |
I like the idea to move by clicking (why i didn't think of that) and i will do some testing. I think it sould be quite simple because i already have implemented A* system created by Aron Granberg for enemies but it could be used by player too.
Here's a link to Aron's site: http://www.arongranberg.com
If you like to make models then you could create some prop models just random stuff that you would expect to see in sci-fi world. Even thought i could send you a test room so you can make everything in scale, even thought i can scale them in Unity3D.
Also i would not mind to get some new enemy models...
My world default sizes are,
Floor 128x1x128
Wall 128x128x32
Player 48x96x48
Reason for the small sizes is in texture sizes like the wall texture is 128x128. Some of the textures are 256x256 but i didn't want to scale up the wall texture because it would get even more blurry than it is.
Anyway i will do some testing with point 'n click movement and when i get something working done, ill update the web player demo.
Edit: I updated the demo with new controls. It's same link just new version. Also the map is just the first room, i used it as test room for new controls and im going to create more area's later.
Controls
* Hold left mouse button to move.
* Hold right mouse button to aim.
* Shoot with left mouse button while aiming.
I like the controls much more than old one.
Anyway comments are welcome as always,
- Timpuktu _________________ Life is a waste of time, time is a waste of life. Get wasted all the time and you have the time of your life. |
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crystalunicornmagic Member
Joined: 15 Apr 2011 Posts: 21
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Posted: Sun May 15, 2011 8:50 pm Post subject: |
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Movement was slow, mouse aiming was too slippery, you could slide forward while shooting, is this a 007 game? |
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Timpuktu Member
Joined: 09 Aug 2004 Posts: 86 Location: Finland, Helsinki
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Posted: Sun May 22, 2011 11:28 am Post subject: |
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crystalunicornmagic wrote: |
Movement was slow, mouse aiming was too slippery, you could slide forward while shooting, is this a 007 game? |
I have had alot of issues with the movement code and im trying to improve it.
I have been working on some prop models and also planning how to make this a working game. I havent yet desided anything about the story, so maybe he is an IRS agent that has come to collect taxes.
Ill keep you guys posted about this game and also some other projects.
- Timpuktu _________________ Life is a waste of time, time is a waste of life. Get wasted all the time and you have the time of your life. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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crystalunicornmagic Member
Joined: 15 Apr 2011 Posts: 21
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Posted: Sun May 22, 2011 2:24 pm Post subject: |
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Timpuktu wrote: |
crystalunicornmagic wrote: |
Movement was slow, mouse aiming was too slippery, you could slide forward while shooting, is this a 007 game? |
I have had alot of issues with the movement code and im trying to improve it.
I have been working on some prop models and also planning how to make this a working game. I havent yet desided anything about the story, so maybe he is an IRS agent that has come to collect taxes.
Ill keep you guys posted about this game and also some other projects.
- Timpuktu |
You should just used WSAD and rotate the body for strafing. You'll only need to add a backwards running animation that way. Also, the gun did not rotate correctly, the gun was one direction and the laser was in a different direction. |
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Timpuktu Member
Joined: 09 Aug 2004 Posts: 86 Location: Finland, Helsinki
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Posted: Sun Jun 19, 2011 12:39 pm Post subject: |
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Im not dead nor is this project, i just have had alot of problems with the movement and im actually thinking of change the whole game from third person shooter to turn based squad strategy game similar to Jagged Alliance.
Ofcource not in anyway as huge as jagged alliance but features from it. So you have action points that are used to move, attack, use items, etc. I already have A* system that i tried to use with movement on current version but the camera movement gives headache. So in Strategy game the camera would be easier to implement.
Everything is still at planning state so it might be a while before there is anything to show.
In a mean while here is a screenshot of cave level i started to make for fun and improve my skills.
Anyway ill keep posting more images of my deled creations. (maybe i rename this topic as Timpuktu's Gallery of Random Meshes).
Edit: AWM i completely missed your post.
As i have said, this project is as it is and i don't realy wan't to ask your help (or anyway else for that matter) with the project just yet. Alot of preliminary work need to be done before i know exatly what i need to make my game.
I still appreciate your offer and ill ask your help when the time comes but im not there yet nor the game is. _________________ Life is a waste of time, time is a waste of life. Get wasted all the time and you have the time of your life. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Jun 19, 2011 5:54 pm Post subject: |
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I love caves and dungeons. Keep up the good work! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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