Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Island

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD 3D Modelling
View previous topic :: View next topic  
Author Message
Conker303
Member


Joined: 10 Mar 2009
Posts: 38
Location: United States

PostPosted: Sun Jul 17, 2011 6:32 pm    Post subject: Island Reply with quote

Hey guys, whats up. So I've been practicing my modeling quite a bit and so I tried to make my first scene. I figured I'd start with a nice little island. But you know what, a tropical island won't look good without any trees. If you guys don't remember my thread back in 09' about the tree I made well here it is: http://www.delgine.com/forum/viewtopic.php?t=3714&highlight=

Yea...

ANYWAYS, that was 2 years ago, I was younger, and much less intelligent with the 3d editing software. I started making a tropical palm tree. I think it came out fairly well, but I think it is also waaaaay too high poly.



Well I exported it to prefab and then made a whole island scene. Here it is:



You can download the trees prefab and the island here:

Tree: https://rapidshare.com/files/355432320/Palm_Tree.dpf
Island: https://rapidshare.com/files/710878988/Island.dxs

Please tell me what you all think.
_________________
I can spell DeleD BACKWARDS!

D-E-L-E-D

Yea...you wish you could do that...
Back to top
View user's profile Send private message AIM Address
chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sun Jul 17, 2011 6:54 pm    Post subject: Reply with quote

Pretty nice. Smile

A few tips:

The gray rock ground is a bit odd. Why not use sand? It would be even better if you managed to slowly change the grass into sand. I did that once using multiple texture layers. It was quite hard, so I suggest you use multiple layers of polygons with semi-transparent vertices to get the same effect.

The tree has quite a lot of leaves. You could make less of them and then make each one a bit more detailed. Also it's looking very regular now. Nature is not like that Wink

Apart from that, it looks quite good. Keep it up!
Back to top
View user's profile Send private message
Conker303
Member


Joined: 10 Mar 2009
Posts: 38
Location: United States

PostPosted: Sun Jul 17, 2011 7:02 pm    Post subject: Reply with quote

I couldn't find a very good sand texture online so I just used something similar from one of the premade DeleD scenes. I'll have to try using the semi-transparent polygons to get that effect. I noticed it looked quite odd.

As for the trees I could probably make them with less leaves and with more detail but what do you mean by it looking regular?
_________________
I can spell DeleD BACKWARDS!

D-E-L-E-D

Yea...you wish you could do that...
Back to top
View user's profile Send private message AIM Address
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Jul 17, 2011 7:48 pm    Post subject: Reply with quote

That island looks like the scene of a fun 3d game. Like, rolling a ball up/down the hills and between the trees as fast as you can, or something like that. Very Happy

Chronoz is saying the trees look repetitive (as in: they all look the same), which would not be the case in nature.

You could use textures to mimic the leaves. Lots of games do that and you end up with far fewer polygons too.
_________________
Check out Figuro, our online 3D app! More powerful 3D tools for free.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Sun Jul 17, 2011 8:26 pm    Post subject: Reply with quote

My 5 cents worth. Smile

Try using random shades of vertice colouring, to make them less repetitive. It can give the impression of changes in the texturing, without the overheads.
Also, maybe try rotating the textures slightly on random leaves, to make them more mixed like nature.

If you use the 'Object Placer' plug-in, you can have 'randomness' settings like scale and rotations, giving a more natural look. It's an excellent plug-in. Very Happy
http://www.delgine.com/plugins/viewPlugin.php?catid=41&catdesc=Extensions&contentid=20

I'm also sure, once you add lights and lightmap the scene, that will help.

Looks good for a starting point.

Textures, try here: http://www.cgtextures.com/
_________________
Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD 3D Modelling All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum