Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

How would i create a wireframe model ..?
Goto page Previous  1, 2
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition
View previous topic :: View next topic  
Author Message
pjd
Member


Joined: 15 Jun 2011
Posts: 35

PostPosted: Sun Aug 07, 2011 6:49 pm    Post subject: Reply with quote

Wow. Thanks AWM and tucker !
That looks exactly the sort of thing i need.

AMW, what would i need to do to get a blue glass in the panes ?
I've tried everything i can think of, (using GIMP) - colour fill with
transparency, (foreground & background) tried adding a new layer
filled with a transparent colour and much more. Would i need 2 layers
as Trucker suggested ?
If so, do you know how i can achieve that in GIMP, none of the formats
seem to be able to handle layers.

I'll keep playing around and report back, got to go and find out how
to do UV mapping (and what it is)

One problem ... i'm going to have to improve the textures etc on the
main model, cos with this new improved glass torus, they're going
to look even crappier than they already do.

Thanks all ! Confused
_________________
------
Apples
Back to top
View user's profile Send private message
trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sun Aug 07, 2011 9:01 pm    Post subject: Reply with quote

Here you go. <-- right click, save as to download.

I got it as close to the glass color you have in your pic as I could.

What I did was take it into paint shop pro, (never could use gimp) and added a new raster layer, then flood fill, set opacity to 50 and this is what you have:

_________________
Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever)
Back to top
View user's profile Send private message Visit poster's website
pjd
Member


Joined: 15 Jun 2011
Posts: 35

PostPosted: Sun Aug 07, 2011 9:43 pm    Post subject: Reply with quote

thanks Trucker !
('specially as i called you tucker !)

That looks great - it'll look even better when i suss out UV mapping ...

(Any idea why it's invisible fromo inside the torus ?)

Cheers.
_________________
------
Apples
Back to top
View user's profile Send private message
AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Mon Aug 08, 2011 6:45 am    Post subject: Reply with quote

pjd wrote:
thanks Trucker !
('specially as i called you tucker !)

That looks great - it'll look even better when i suss out UV mapping ...

(Any idea why it's invisible fromo inside the torus ?)

Cheers.

You have to make the Torus Hollow in DeleD. Then apply the tetxure to all the polygons (assuming you have not deleted the large polygons?). This texture is no good for the extrusion trick. You have to apply the texture to both the inner and outter polygon faces, like I show in my screenshot.

With the opacity of glass textures, I prefer to use a setting of around 40. You can then add a colour map to the vertices. Checkout my Tutorial on Glass in DeleD http://www.delgine.com/forum/viewtopic.php?t=4393
Gimp workflow was added by John to the thread.

UV Mapping is a method to which you arrange texture orientation, location, rotation, scale etc on the model. It is perhaps as equal to, if not more than, modelling skills.
DeleD offers some useful tools to do this, along with some plug-ins that add to your toolbox:
http://www.delgine.com/plugins/viewPlugin.php?catid=41&catdesc=Extensions&contentid=34
Tutorial for above plug-in - http://www.delgine.com/forum/viewtopic.php?t=4262

Projection Mapping
http://www.delgine.com/forum/viewtopic.php?t=4535
_________________
Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
Back to top
View user's profile Send private message Visit poster's website
pjd
Member


Joined: 15 Jun 2011
Posts: 35

PostPosted: Mon Aug 08, 2011 3:39 pm    Post subject: Reply with quote

Doh. keep forgetting to hollow it.
What a dingbat !

I must figure out UV mapping ... it looks so easy in the tutorials
with just 6 faces...looks bloody horrible when there's 3456 polygons ... !

Cheers all.
_________________
------
Apples
Back to top
View user's profile Send private message
AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Mon Aug 08, 2011 3:52 pm    Post subject: Reply with quote

pjd wrote:
Doh. keep forgetting to hollow it.
What a dingbat !

I must figure out UV mapping ... it looks so easy in the tutorials
with just 6 faces...looks bloody horrible when there's 3456 polygons ... !

Cheers all.

Thats why I linked the plug-ins for you. Projection mapping may be what you need, but be careful not to arbitrarily apply it, as it will work on some faces, not others. Doing it by hand, I would suggest either use Nathans UV mapper (which is very worthwhile learning how to use), or maybe try creating a texture map using Unwrap (3rd party programme) first? That basically lays flat the mesh polygons, and then you can wrap your texture onto it, albeit that is basically what Nathans mapper does.
Model making is only half the skill Smile
_________________
Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition All times are GMT
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum