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Maelstrom Member
Joined: 18 Oct 2010 Posts: 6
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Posted: Mon Aug 15, 2011 1:36 am Post subject: Ultra Vires |
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Hi! Last week I started working on a project by the name of "Ultra Vires". So far the game is nothing more than visual, as Im just having a good time modelling and drawing textures
Story: Two factions beating each other asunder. The map is just one huge world-pvp battleground... Haven't decided what races to be involved in each faction, yet...
Plans:
The world contains 7 zones:
"Pinetree" (1st faction starting zone)
"Dark Forest"
"Swamp"
"Jungle"
"Snowy-mountain" (2nd faction starting zone)
"unknown"
"it's confidential" (also known as "thesuperawesomesecretzone")
Yes, these names a working titles... Don't worry!
I'll start by posting some pictures of "pinetree"-zone:
"Dark Forest" zone...
This picture is a little bit dark, but it's the look of the zone so I won't do anything about it...
Last edited by Maelstrom on Wed Aug 17, 2011 3:01 pm; edited 1 time in total |
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Maelstrom Member
Joined: 18 Oct 2010 Posts: 6
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Posted: Mon Aug 15, 2011 1:38 am Post subject: |
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I'll post some updates when/if I get any further on this game... |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Aug 15, 2011 6:38 am Post subject: |
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That's a lovely scene, really!
Can you tell us a bit more about your plans? _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Tue Aug 16, 2011 10:43 am Post subject: |
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OOhh.. that looks great! A bit dark though. On the other hand, it gives you a lot of freedom when adding lights. If you intend to add loads of weapons/spells, these might be used to "light up" the scene. |
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Maelstrom Member
Joined: 18 Oct 2010 Posts: 6
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Posted: Wed Aug 17, 2011 3:07 pm Post subject: |
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@Jeroen: Plans? I really don't have any plans... Going straight forward with what pops into my head... But! I added some "plans/story" concepts I just figured out... (edited first post)
@chronozphere: added some light to those screens with the helpfull "auto contrast" in photoshop... The reason why they turned up so dark was because I was really sleepy and for some odd reason took the screenshots during nighttime in the game... Sleep might not be overrated after all hmmm... |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Wed Aug 17, 2011 5:04 pm Post subject: Good looking! |
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Hi Maelstrom !
Your work looks very good - a consistent optic through your world, although ist's half realistic and half comic-style. Others have done great success with such a style (think about a mayor MMO, hehe).
So, keep on, and have fresh ideas of gameplay etc.
Btw, cool name! |
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