View previous topic :: View next topic |
Author |
Message |
MadMikeAU Member
Joined: 18 Apr 2011 Posts: 38 Location: West Sydney, NSW, Australia
|
Posted: Fri Jul 29, 2011 3:15 pm Post subject: DEMII |
|
|
OK, time for me to fess up about my on-going game project...DEMII
http://beavertech.blogspot.com/
For Windows and XBox360.
I have a decent design and have recently redesigned all the art. Just in the latter stages of rewriting the level designer in C# (was in VB and it was yell-at-the-screen slow to do anything).
All of the 3D art has been done in DeleD, including animation (which I have only just started).
I am taking my time designing levels as I want to get that right! |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Fri Jul 29, 2011 5:19 pm Post subject: |
|
|
Whoa, love those lego characters! Can you show off some of the animations as well? _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Sun Jul 31, 2011 2:05 pm Post subject: |
|
|
I'm with Jeroen. Love the lego look. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
|
Posted: Sun Jul 31, 2011 2:35 pm Post subject: |
|
|
Love the old guy,looks interesting .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
|
Back to top |
|
|
MadMikeAU Member
Joined: 18 Apr 2011 Posts: 38 Location: West Sydney, NSW, Australia
|
Posted: Sun Jul 31, 2011 3:17 pm Post subject: |
|
|
Thanks, though I am trying to change the models enough to not be lego (but I guess if I don't use the name or logo it can't be classed as "bad faith").
Anyways, notice that I am using the eyeballs straight out of my Deled tutorial. LOL |
|
Back to top |
|
|
MadMikeAU Member
Joined: 18 Apr 2011 Posts: 38 Location: West Sydney, NSW, Australia
|
Posted: Wed Aug 17, 2011 8:40 am Post subject: |
|
|
Yes! Got shadow mapping happening! I have changed the scale of the game, relative to the player model, which seems to work a lot better.
Note: The whole game is being made using models I have made an animated in Deled. Please feel free to follow it and comment on the blog.
|
|
Back to top |
|
|
mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
|
Posted: Tue Aug 23, 2011 9:13 pm Post subject: |
|
|
The minion is wearing No 6 (the Prisoner) jacket isn't he ? _________________ OL. |
|
Back to top |
|
|
MadMikeAU Member
Joined: 18 Apr 2011 Posts: 38 Location: West Sydney, NSW, Australia
|
Posted: Wed Aug 24, 2011 2:10 am Post subject: |
|
|
mappy wrote: |
The minion is wearing No 6 (the Prisoner) jacket isn't he ? |
Bingo! Although, I am considering making him the main bad guy. |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Wed Aug 24, 2011 6:35 am Post subject: |
|
|
Cool - those shadows really provide somethin' extra, don't they! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
|
Back to top |
|
|
MadMikeAU Member
Joined: 18 Apr 2011 Posts: 38 Location: West Sydney, NSW, Australia
|
Posted: Wed Aug 31, 2011 11:35 pm Post subject: |
|
|
They look a lot better now because I added a bit of a fudge factor when testing if something is in shadow. This was to allow for any trimming when the distance got stored as a color. |
|
Back to top |
|
|
MadMikeAU Member
Joined: 18 Apr 2011 Posts: 38 Location: West Sydney, NSW, Australia
|
Posted: Mon Sep 19, 2011 3:25 pm Post subject: |
|
|
|
|
Back to top |
|
|
|