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Torus mapping

 
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harper
Member


Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Wed Oct 19, 2011 6:11 pm    Post subject: Torus mapping Reply with quote

Hi Programmers!

For all of you here is a new idea: Torus Mapping.
All the time i create a thing like this:->

i have the dream of automatize this (a little).
Toruses are the most nerving models of all primitives.
Is there an idea of making uv-mapping easier?
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pjd
Member


Joined: 15 Jun 2011
Posts: 35

PostPosted: Wed Oct 19, 2011 6:23 pm    Post subject: Reply with quote

Yay !
That's just what i need for my space station ...
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sat Oct 29, 2011 9:37 am    Post subject: Reply with quote

My NashaUV plugin can't do torus mapping unfortunately.

Since your torus has a square-ish shape, you could try to use multiple cylindrical mappings (one per side). If you don't know how to do it with NashaUV, you could try this:

http://www.delgine.com/forum/viewtopic.php?t=4220&highlight=car+automobile+texture

This deals with planar mappings, but cylindrical works almost the same, except that it will be mapped to a cylinder.

Or you could just PM me and I'll explain the details. Wink
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